Quote Originally Posted by Hubert View Post
The two stances idea sounds nice, effectively replacing light strike and heavy strike. I'm guessing that abilities like Flurry will become passive and Pummel might switch to a TP buff with a short duration.

Defensive stance: increased evasion, increased counter chance (passive counter that will work like FFXI), increased enmity, bonus damage to "evasion counter attacks" like Jarring Strike

Offensive stance: increased accuracy, increased chance for Flurry, decreased enmity, bonus damage to TP attacks other than evasion counter attacks

All in all, I'm not worried - could even be a huge improvement.
this is too simple for me, if anything id want it to go into a level of defense/offense thing like the man site has.
what your talking back will lead to a fairly inactive playstyle.
hopefully flurry will stay a skill, maybe you can only do it after certain conditions, or in a certain stance, but i would want to actively control it, defense isnt that important, most of the action in defensive mode comes from trying to tank/use reactive skills, but offensive role shouldnt be so automated.

more combos like heavy>flurry used to be please