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  1. #1
    Player
    Hubert's Avatar
    Join Date
    Mar 2011
    Posts
    85
    Character
    Humbert Halfwit
    World
    Excalibur
    Main Class
    Rogue Lv 50
    The two stances idea sounds nice, effectively replacing light strike and heavy strike. I'm guessing that abilities like Flurry will become passive and Pummel might switch to a TP buff with a short duration.

    Defensive stance: increased evasion, increased counter chance (passive counter that will work like FFXI), increased enmity, bonus damage to "evasion counter attacks" like Jarring Strike

    Offensive stance: increased accuracy, increased chance for Flurry, decreased enmity, bonus damage to TP attacks other than evasion counter attacks

    All in all, I'm not worried - could even be a huge improvement.
    (2)

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Hubert View Post
    The two stances idea sounds nice, effectively replacing light strike and heavy strike. I'm guessing that abilities like Flurry will become passive and Pummel might switch to a TP buff with a short duration.

    Defensive stance: increased evasion, increased counter chance (passive counter that will work like FFXI), increased enmity, bonus damage to "evasion counter attacks" like Jarring Strike

    Offensive stance: increased accuracy, increased chance for Flurry, decreased enmity, bonus damage to TP attacks other than evasion counter attacks

    All in all, I'm not worried - could even be a huge improvement.
    this is too simple for me, if anything id want it to go into a level of defense/offense thing like the man site has.
    what your talking back will lead to a fairly inactive playstyle.
    hopefully flurry will stay a skill, maybe you can only do it after certain conditions, or in a certain stance, but i would want to actively control it, defense isnt that important, most of the action in defensive mode comes from trying to tank/use reactive skills, but offensive role shouldnt be so automated.

    more combos like heavy>flurry used to be please
    (0)

  3. #3
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Physic View Post
    this is too simple for me, if anything id want it to go into a level of defense/offense thing like the man site has.
    what your talking back will lead to a fairly inactive playstyle.
    hopefully flurry will stay a skill, maybe you can only do it after certain conditions, or in a certain stance, but i would want to actively control it, defense isnt that important, most of the action in defensive mode comes from trying to tank/use reactive skills, but offensive role shouldnt be so automated.

    more combos like heavy>flurry used to be please
    But what that proposes seems to negate auto attack. since pretty much all I ever use is flurry now.
    (0)

  4. #4
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Eruantien View Post
    But what that proposes seems to negate auto attack. since pretty much all I ever use is flurry now.
    well i mean they may choose to get rid of flurry, i hope they dont but its a very real possibility, but they can still have things that work off of combos, like, if you land a critical you can use this attack, and follow it with some other attack. Or if you are going with stances, something where you can shift from one stance to another, but only one way, like heavy stance>flurry stance> critical stance, and some skills only available in certain stances, Basically something more involved than only 2 stances. and some reaction or combo skills available or more common from certain stances, much like evades will happen more with defensive stance.

    Its my personal opinion of course, but i prefer a more involved battle style, closer to what we have now, than what monk was like in FFXI battle wise. It really was the least interactive class before abyssea, now i dont really know how it plays.

    Im not really sure what thier specific goal was with auto attack, so i cant say if this fits their vision, but honestly i would rather have manual flurry than auto attack, also the 2 stance thing will negate the balance you could sometimes get with like light strike> heavy strike> flurry> light strike, you basically go pure offense or pure defense.
    (0)

  5. #5
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Odin
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Physic View Post
    well i mean they may choose to get rid of flurry, i hope they dont but its a very real possibility, but they can still have things that work off of combos, like, if you land a critical you can use this attack, and follow it with some other attack. Or if you are going with stances, something where you can shift from one stance to another, but only one way, like heavy stance>flurry stance> critical stance, and some skills only available in certain stances, Basically something more involved than only 2 stances. and some reaction or combo skills available or more common from certain stances, much like evades will happen more with defensive stance.

    Its my personal opinion of course, but i prefer a more involved battle style, closer to what we have now, than what monk was like in FFXI battle wise. It really was the least interactive class before abyssea, now i dont really know how it plays.

    Im not really sure what thier specific goal was with auto attack, so i cant say if this fits their vision, but honestly i would rather have manual flurry than auto attack, also the 2 stance thing will negate the balance you could sometimes get with like light strike> heavy strike> flurry> light strike, you basically go pure offense or pure defense.

    in that case I agree, more reactive skills are needed to keep the battle system fresh. more when you evade, when you miss when you crit type skills
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    341
    Quote Originally Posted by Hubert View Post
    The two stances idea sounds nice, effectively replacing light strike and heavy strike. I'm guessing that abilities like Flurry will become passive and Pummel might switch to a TP buff with a short duration.

    Defensive stance: increased evasion, increased counter chance (passive counter that will work like FFXI), increased enmity, bonus damage to "evasion counter attacks" like Jarring Strike

    Offensive stance: increased accuracy, increased chance for Flurry, decreased enmity, bonus damage to TP attacks other than evasion counter attacks

    All in all, I'm not worried - could even be a huge improvement.
    I would be very much in favor of this. Might be what they do, aside from this I don't see how they would transition our light strike/heavy/flurry over into the new system. Overall i'm still a bit on the fence about autoattack, I don't think its completely essential to have, but both systems work. The only two big things that bother me about the current system is the latency in attacks and not being able to easily chat in group. Just so long as we never see autoattack > make sandwich > weapon skill > afk > weapon skill again i'll be alright, I doubt we'll see it again, but would loathe it if we did.
    (1)