These games also depend on nothing but cool down timers, ffxiv has up to 3 conditions just for using an ability
Stamina, cool down, mp or trigger (evasion, block etc), tp (tanaka went way overboard on the combat maths as well)
Communication in a real strategy is key, my LS can down many of the world nm in mins because we are constantly communicating in chat. This is easier when soloing of doing low man, and leves are a joke with no more challenge than deciding who pulls.I do agree that it makes it hard to communicate in battle with text, but I dont want the game to be built around my typing speed, because to be honest, the better we get at a game, the less we need to talk.
Button mashing, or lack of it, plays no part in strategy, managing your stamina, mp, tp etc is game basics,Basically i prefer for the player to be constantly making descions, and having input in the battle, some prefer to sit back, give a broad strategy and interject rarely, i think that this should probably come down to a class selection difference, they should build different classes with different mechanics, that appeal to different types of players. either that or create an optional gambit like system, and a direct control system.
most seem to have trouble just doing that.
If the game had started with auto-attacks we wouldn't even be having this conversation.seem like the only ways to appease both player types.
I doubt we will see an option for manual or auto as it would create a balance issue.
I think you're confusing real life with a video game.that said, if it comes down to classes have different involvement levels, im saying i think pugilist should be one of the more involved classes. come on its martial arts, it should be a lot about technique, and adapting and reacting to your enemy.
Technique and adapting doesn't mean you have to spam attacks to achieve.
Best suggestion I can give you for now is wait for 1.18 then decide if this game is for you, if not then I'm sure you'll find some game that meets your criteria.