Quote Originally Posted by AmnRahtep View Post
From what i remember reading in the blue print, i do not beleive they will be taking away any skills. I pretty sure they are going to rewamp some of the skills due to the addition of auto-attack.

The way i understood it, it should be working that auto-attack has a steady periodic dmg, while the skills has something extra to it. Lets say Heavy strick does 2x dmg, Light Strick gives evasion buff, Flurry gives extra threat but could be used only after heavy strick/flurry.
Stanima gage is going away, so the skills are to be reworked into instant use. But TP and cooldowns are going to stay (to prevent spamming of the big skills).
That kinda goes against the whole reason for them wanting to implement auto-attack.
The manual attacks require a lot more back and forth between client and server, where as auto-attack is like this.
Client: I am engaged with x target.
Server: You attack for x amount.
Server: You attack for x amount.
Server: You attack for x amount.
Server: You attack for x amount.
Client I have disengaged x target.

The current system has client sending attacks for every server result.
It's very inefficient from a bandwidth and processing aspect.