Quote Originally Posted by Physic View Post
this is too simple for me, if anything id want it to go into a level of defense/offense thing like the man site has.
what your talking back will lead to a fairly inactive playstyle.
hopefully flurry will stay a skill, maybe you can only do it after certain conditions, or in a certain stance, but i would want to actively control it, defense isnt that important, most of the action in defensive mode comes from trying to tank/use reactive skills, but offensive role shouldnt be so automated.

more combos like heavy>flurry used to be please
But what that proposes seems to negate auto attack. since pretty much all I ever use is flurry now.