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  1. #1
    Player
    Nofacekiller's Avatar
    Join Date
    Nov 2013
    Posts
    85
    Character
    Noface Killer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ardan View Post
    They went this way once and made SMN one of the worst classes in the game. Back before the level cap, SMN was almost never used for damage dealing due to their sloppy, restricted design. Their support abilities were subpar as well with a couple exceptions such as Hastega, Spring Water etc.

    Don't fix something that isn't broken. SMN this time is actually useful and the Egi are perfectly fine. Although, Ifrit could honestly use some adjustments to make him more viable.

    Wait, I never said copy FFXI exactly how it was. You can make SMN more about the pet and it doesn't necessarily mean that they will be any less powerful. FFXI had a great concept but the implementation was extremely poor.

    SE took the easy way out and copied WoW instead of trying to make the traditional SMN class viable.
    (1)

  2. #2
    Player
    Kevee's Avatar
    Join Date
    Jun 2013
    Posts
    700
    Character
    Virtual On
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nofacekiller View Post
    more about the pet and it doesn't necessarily mean that they will be any less powerful.
    Every other MMO ever disagrees
    (1)

  3. #3
    Player
    Spellbinder's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Chenn Maboroshi
    World
    Tiamat
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Kevee View Post
    Every other MMO ever disagrees
    Masterminds from City of Villians would like to have a word with you.
    (3)

  4. #4
    Player
    Ardan's Avatar
    Join Date
    Sep 2013
    Posts
    243
    Character
    Ardan Lauriers
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nofacekiller View Post
    SE took the easy way out and copied WoW instead of trying to make the traditional SMN class viable.
    You or anyone else can say this a WoW copied class as much as you want. It doesn't change the fact that it works and it works well. If they went the traditional SMN design approach they would suffer the same problems the traditional SMN class had in the past: dead pet means no damage. Is it really so bad that SMN this time around is so different?
    (1)

  5. #5
    Player
    Nofacekiller's Avatar
    Join Date
    Nov 2013
    Posts
    85
    Character
    Noface Killer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ardan View Post
    You or anyone else can say this a WoW copied class as much as you want. It doesn't change the fact that it works and it works well. If they went the traditional SMN design approach they would suffer the same problems the traditional SMN class had in the past: dead pet means no damage. Is it really so bad that SMN this time around is so different?
    I'm really getting sick of people using past examples of bad implementation as a argument. I already admitted past iterations of SMN (namely FFXI) have been bad.

    Why do people around here seem to think that adjustments can't be made?

    You can add tools that help the SMN keep their pet alive if you want. You can do anything.
    (0)

  6. #6
    Player
    T0rin's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Torin Escarpa
    World
    Sargatanas
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Nofacekiller View Post
    I'm really getting sick of people using past examples of bad implementation as a argument. I already admitted past iterations of SMN (namely FFXI) have been bad.

    Why do people around here seem to think that adjustments can't be made?

    You can add tools that help the SMN keep their pet alive if you want. You can do anything.
    You are advocating for a complete re-design of the class after launch. That simply won't happen for a wide range of reasons, mainly that people have been playing the existing class and have existing gear tuned to the existing class. You cannot wipe out every summoner's progress in order to replace the class with something else. Not to mention the time and resources necessary for that kind of re-design would destroy the 'new minor version every 3 months' plan they are trying to hold to.

    It is simply not feasible.
    (1)

  7. #7
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by T0rin View Post
    You are advocating for a complete re-design of the class after launch. That simply won't happen for a wide range of reasons, mainly that people have been playing the existing class and have existing gear tuned to the existing class. You cannot wipe out every summoner's progress in order to replace the class with something else. Not to mention the time and resources necessary for that kind of re-design would destroy the 'new minor version every 3 months' plan they are trying to hold to.

    It is simply not feasible.
    Rapid, progressive class/job/profession changes have occurred throughout MMO history; this game and their original (FFXI) is no exception. If the developers feel that their original designs are terribly flawed or too many players find issues with them, change can and usually will occur.

    Also gear in this game is very generic; thus, if they do make changes to the class, gear would have little impact and even if it did, SE would make sure to modify at least the job gear to match the necessities of that particular job. Even if you craft your own accessories and meld them, there's a good chance that each piece will contain near maximized Crit/Det/spell speed/accuracy (I craft and meld many HQ-i70 accessories often for myself and friends/LS/FC so I can verify this information).
    (0)
    Last edited by Hoshikogi; 12-03-2013 at 07:35 AM.