You or anyone else can say this a WoW copied class as much as you want. It doesn't change the fact that it works and it works well. If they went the traditional SMN design approach they would suffer the same problems the traditional SMN class had in the past: dead pet means no damage. Is it really so bad that SMN this time around is so different?
I'm really getting sick of people using past examples of bad implementation as a argument. I already admitted past iterations of SMN (namely FFXI) have been bad.You or anyone else can say this a WoW copied class as much as you want. It doesn't change the fact that it works and it works well. If they went the traditional SMN design approach they would suffer the same problems the traditional SMN class had in the past: dead pet means no damage. Is it really so bad that SMN this time around is so different?
Why do people around here seem to think that adjustments can't be made?
You can add tools that help the SMN keep their pet alive if you want. You can do anything.
Well just like before, noone can really agree on their vision for the summoner.
But I had a question, is this supposed to be visible to everyone, or just the summoner?
Just visible to the summoner seems okay, but I don't want to have to yell at (or be yelled at) if someone doesn't like my huge summon or something.
I assume you are referring to option 3: ability to hide all summons on screen. If a summoner is in you're party with their Egi out, each person within and outside the party would have the choice on how the Egi summon appears (or doesn't appear) on their own individual screen. The summoner may choose to display their summon on their screen at full scale (the same way that a BLM or WHM would probably choose to "Show All" for magic spells); whereas, you and other party members could choose to hide the summon so that it does not appear at all on your screen.Well just like before, noone can really agree on their vision for the summoner.
But I had a question, is this supposed to be visible to everyone, or just the summoner?
Just visible to the summoner seems okay, but I don't want to have to yell at (or be yelled at) if someone doesn't like my huge summon or something.
For better illustration, ill provide an example:
Three players form a party for a difficult fate Boss: 1) Summoner, 2) White Mage, and 3) Bard.
1. The summoner decides to choose option "Full Scale" for their Egi (Their reasoning: to better view the placement of their summon as well as the desire for the aesthetic appeal of the largest setting for their Summoned Egi)
2. The White Mage chooses the option "Compact" for all Egi (Their reasoning: to reduce the space in which the summon occupies their view of surrounding monster, but still present in order to click the summon for healing if needed (Titan-Egi is tanking)
3. The Bard chooses the option "Hidden" for all Egi (Their reasoning: there's various key monsters (i.e. Healers/strong AoE) that need to be dispatched quickly and the use of direct targeting is most desirable over cycle targeting. Hiding the Egi makes this task easier.)
Last edited by Hoshikogi; 12-04-2013 at 08:35 AM.
I've actually come to the realization that a separate option could also be available for the user verses others. This would help summoners better distinguish their summons from other players' summons.
For example: If I were summoner, I could choose the option to enlarge my summon while either forcing other summoner's summons (only on my screen) to be either compact or even hidden from my view.
In doing so, my Egi suddenly becomes very distinguishable from other player's Egi. This would definitely improve my overall experience with summoner in congested areas, such as Odin and Behemoth FATEs. This would also reduce some of the clipping/culling issues caused by the server's inability to display every character/npc on screen per cubed yalm.
I may tack this information onto my original post at the start of the thread.
This is slowly turning into a "Quality-of-Life" thread by the day =).
Last edited by Hoshikogi; 12-04-2013 at 12:39 PM.
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