Quote Originally Posted by Nikita View Post
I love how we're all sitting here comparing NPCs to our own governments and video game economies to real ones. Gosh we have some really bright people here, SE should really scoop some of these nuggets up!

It's not supposed to work like a real life economy. How tedious would that be? If you're that interested in virtual economies, EVE is calling you~
The point is that there is no point to crafting anything but endgame items, because the game basically provides an endless supply of extremely cheap under lv50 gear, in loco! most of the time.

In a combat scenario: SE adds a job that removes conditions, at the same time it introduces extremely cheap, SPAMMABLE potions with 1-second-cooldowns that remove said conditions. Sure, you may decide to play that job because you find it fun. But it brings no utility whatsoever to a group, because there's a better ing option already that doesn't cost you a party slot that could be taken by a useful job.

Is that acceptable? ^^;