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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    270

    No Love for Chefs

    In the crafting world, cooking seems to be the least desirable and usable craft currently. There are still a lot of things missing from cooking that would make it a more appealing craft. Currently I find it the most difficult class to raise and see very little benefits in doing so.

    1) The food system is very complex to regular players. People do not bother with eating foods that seem to have too little or unknown effects. The system is very difficult to explain and a player would have to follow certain stat builds to optimize a foods use.

    Please at least show the effects of a food when eaten somewhere like in the stats tool tip menu. Seeing a effect in action through number may be enough to get more to eat food.

    2) Cooks are not allowed to Touch-Up finished foods. I am aware that all other crafts can Touch-Up to increase the quality of the synthesis results. High Quality food is almost non-existent. Little details like this show that the developers do not feel cooking should ever be an equally important class as the others.

    Let us Touch-Up foods if we really want to. I remember how it was the popular thing to show off the creation of rare and high level HQ versions of foods in bazaars back in 11.

    3) The stack sizes for pretty much every material was increased as well as parts and other various items. They completely skipped over consumable goods such as foods and potions. If those Tuna Kabobs or Apple Juice stacked to 99 instead of 12 maybe some people would at least buy more then 1 or 2 at a time to not take up space in their inventory.

    My inventory is currently flooded with Apple Juice at the moment. People do buy some but never in bulk. I really would like for such consumable goods to stack to 99 since they already come in multiples when created. I don't think there is any finished product food that gets made as 1 per synthesis even.

    4) There is no equipment made through cooking so there is no need for a chef to repair anything. The need for cooks is falling behind too quickly in the game. Higher ranked foods need to start being amazing to really see a need for chefs I'm afraid.

    Just make food more desirable in general. Repairs are a necessity to the function of the game, food should be so too.

    5) The looks for cooking associated gear is incredibly disappointing. Chef Hats and Chef Aprons make me want to cry. Square-Enix sponsors more then enough ecchi manga and anime to know by now what an apron should look like! The belt I can say looks decent but that undershirt just makes everyone and anyone look horrible.

    If I had a choice in the matter I would like to ask for a remake of those pieces because they just lack a serious sense of good taste. I think trying to hybrid the look with a fishmonger smock really killed the look.

    6) The lack of the number of recipes which a player can use to raise cooking is seriously lacking compared to other crafts. Less options means more difficulty in raising the craft. The current recipes for cooking are some of the most difficult in the game to synthesis due the the number of different ingredients needed.

    Please add some more recipes that are easier to use and craft out. I'll take any new recipe given, it doesn't have to be sushi lol.

    In FF11 I was one of the earliest 100 cooks in the game and I loved it. It was easy, useful and the clothes looked adorable on my little taru. I was a white walking mushroom which got everyone to check me out. I just want to have some of those good experiences back with cooking in 14.

    I took the royal jelly route to hit 100 back in 2003 because dragon meat was pretty much unavailable back then. Hitting 100 gave me a feeling of great satisfaction which I have yet to feel raising cooking in 14.
    (15)
    Last edited by Hotohori; 04-09-2011 at 05:35 PM.

  2. #2
    Player
    Izariael's Avatar
    Join Date
    Apr 2011
    Posts
    54
    Character
    Izzy L'hibou
    World
    Brynhildr
    Main Class
    Monk Lv 80
    Agreed on all fronts. What has been incredibly infuriating for me is that I can't even GIVE my food away to my own linkshell, much less sell it in the wards. Rarely do I go into my retainer and find gil awaiting me from some sold foods. Rarely.

    Additionally, the food effects are a very complex system, as you've mentioned. Players aren't taking the time needed to lay everything out in a way that is easy and concise for the common player. And I sincerely thank the players who have tried!!! Another problem is when I offer my friends and linkshell members high-rank foods for their NM hunt, they often ask "What stats does it buff?" The only problem is, I DON'T EVEN KNOW. How can Culinarians be expected to produce demand for their foods if they can't find out what to advertise? At the very least, I'd like the developers to list the stats buffed by each food, because right now, its incredibly demoralizing trying to create foods that no one will consume. I'm hard-pressed to even give away creations like salt cod puffs, fish soup, shepherd's pie, and apple juice, which are rare, high-ranked foods that should be selling like hotcakes.

    Even small fixes are steps in the right direction, so I plea to the developers to not leave Culinarian class to rot.
    (0)

  3. #3
    Player
    Radaghast's Avatar
    Join Date
    Mar 2011
    Posts
    257
    Character
    Valkyra Gratia
    World
    Excalibur
    Main Class
    Fisher Lv 33
    Not that it's really how I envisioned cooking, but you can take it directly to 50 via turning fish into sand. Take up that fishing pole as it's really the easiest way to do it. One fish per synth and no other mats required.

    All other points I agree with.
    (0)

  4. #4
    Player
    Kaisersose's Avatar
    Join Date
    Mar 2011
    Posts
    56
    Character
    Kaisersose Lionguard
    World
    Excalibur
    Main Class
    Marauder Lv 90
    Please take the time to read all the threads for Culinarian because a google Document has been posted several times that tells you the bonus you receive for certain foods along with how to obtain the "Divine" status boost.

    As for the rest of this thread, i agree. Culinarian seems to be the hardest to grind along with the hardest to discover recipes as most foods require the max 8 items to make.

    The thing is my fellow cooks, the players of the game do not fully understand how to play it!!! ><
    the reason our foods are undesirable or unnoticed is because everyone who plays doesn't understand how to allot their points correctly. The premise of the game is to be able to become any class you want with the switch of a weapon thus, your stats need to be allotted in a balanced fashion. Once your points are allotted correctly and balanced then players should use Traits to swap balance along with food to give them that extra boost!!!

    Take a look at the Google Doc that was posted under the "Spread Sheet" thread, that document is just further proof that players stats need to be balanced!! because the highest ranking food only gives the "Divine" status for people who are within + or - 10 of 67/68 STR

    The problem isn't Culinarian, it isn't 100% SE, it's the players of the game... to many of them are looking at FFXIV for the face value and write it off as a terrible game that needs a lot of work. But the truth is the player base needs to be educated on how to correctly play MMORPGs because they are stuck on the old traditional means of playing.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    7
    To be honest, it's not that hard to grind Cul, it's just tedious. It's entirely possible to grind with Fish -> Sand all the way to cap, it's just that the SP on that particular synth isn't very consistent so there are times you'll end up having to grind through a ton of fish for a paltry 180-220SP per, while other times you're grinding at 400-500SP per.

    Now if you actually want to grind while making something useful, that's a bit harder to do.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
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    270
    Quote Originally Posted by Kaisersose View Post
    Please take the time to read all the threads for Culinarian because a google Document has been posted several times that tells you the bonus you receive for certain foods along with how to obtain the "Divine" status boost.

    As for the rest of this thread, i agree. Culinarian seems to be the hardest to grind along with the hardest to discover recipes as most foods require the max 8 items to make.

    The thing is my fellow cooks, the players of the game do not fully understand how to play it!!! ><
    the reason our foods are undesirable or unnoticed is because everyone who plays doesn't understand how to allot their points correctly. The premise of the game is to be able to become any class you want with the switch of a weapon thus, your stats need to be allotted in a balanced fashion. Once your points are allotted correctly and balanced then players should use Traits to swap balance along with food to give them that extra boost!!!

    Take a look at the Google Doc that was posted under the "Spread Sheet" thread, that document is just further proof that players stats need to be balanced!! because the highest ranking food only gives the "Divine" status for people who are within + or - 10 of 67/68 STR

    The problem isn't Culinarian, it isn't 100% SE, it's the players of the game... to many of them are looking at FFXIV for the face value and write it off as a terrible game that needs a lot of work. But the truth is the player base needs to be educated on how to correctly play MMORPGs because they are stuck on the old traditional means of playing.
    Just like many players, I am already aware of how bonuses work with food and am playing an incredibly low Dex archer build (24 base + equipment and converters) to make good use of tuna kabobs accuracy but my argument was about the lack of balance in cooking features compared to the other disciples of hands and their uses. In the order of which players regard a class's importance, usefulness or value to the game, cooking could be considered to be at the very bottom right now. Trying to reference players to a spreadsheet online about foods that have marginal bonuses even at "Divine Status" will not encourage them enough to make them see cooking to be valuable in any sense. I don't have to inform players about why they should buy and use my Blacksmith made hammers to improve their gaming power.

    Eating a specific food well does not justify players being forced to play with incredibly specific stat build when the game was designed to be very open about how a player chooses to assign their points. The lack of Dexterity definitely hurts my Goldsmith, Weaver and natural Melee Accuracy enough to be noticeable. The only reason I can do this is due to the nature of battle being more dependent on the rank comparisons with the target, then the actual stat differences. Making stat sacrifices is not something to be overlooked easily when trying to be the best player of a role or class. If that tuna food gives me % accuracy or control, I want to know the exact numbers to compare the results of actually lowering my overall accuracy full time in stats, only to boost it back up when eating food.

    If I am in a situation against a high defense monster, I should be allowed to eat something with an attack boost, equally as well as an accuracy food if the need for it arises. Lowering my Strength to eat attack foods optimally just sounds counterproductive in the first place. Should I just even out all my stats around base 80 and adjust with converter traits to suit whatever food I am in need of at the moment? Your charts can't answer this because it doesn't know how good the bonuses are. Do you still feel the system needs no balancing when knowing this?

    There is zero demand for River Sand or Sea Sand and their only value is the 25 Gil from a shop and it is a pure loss synthesis considering the same fish can be turned into a decent profit when made into shards and crystals in Alchemy. My point is mainly that a rank 50 cook is not valuable to have over a 50 Blacksmith or Weaver for the reasons I stated above. If you want to get into specifics, 1-50 Blacksmith can be done with just a lot of Iron Ores while 1-50 Weaver can be done purely with Cotton Bolls and shards. Cooking still needs to be skilled up on many different fishes.

    Just looking at the forum popularity in the classes sections, Cooking and Alchemy are pretty bare but no one can argue Alchemy not being the best sub craft in the game. The crafting skills (Preserve, Hand of the Gods), materials (Glues, Oils) and shards provided, along with the crafting requirement levels from other classes using it as sub craft makes Alchemy indispensable compared to Cooking.
    (4)

  7. #7
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    Mar 2011
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    7
    Has anyone figured how much of an increase the divine status gives? Is it a percentage increase or a static number increase?
    (0)

  8. #8
    Player
    Sakuya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    56
    Character
    Saki Ryuuzouji
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Man yeah, i loved cooking in 11 and in 14 it's definitely like... an already dead art... I mean, there's so much good stuff out there for us chefs to make, but what's with the complexity of it to other players and whatnot. I wish a dev would let us know that they are aware of this fact.... I still grind my cooking in hopes that when i do hit cap, it'll be useful in the future.....T.T
    (0)

  9. #9
    Player
    Loony_BoB's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    725
    Character
    Loony Bob
    World
    Twintania
    Main Class
    Warrior Lv 80
    The main thing I find annoying about eating types of food is that you can't just be told "this will ______", it's more like "if you're _____ and level ______ with stats around ______ then this will _______." This puts me off bothering to buy food at all. If they take that away and make it simple (No requirements, it simply does ______) then I'd buy food and culinarians would - hopefully - benefit in the long term. At the bare minimum, make it rank dependant in that it works with percentages instead of exact numbers (eg. if you're rank 10, it gives you a 5% bonus, but if you're rank 40 you get a 10% bonus) for 'higher' foods so low rankers don't abuse the system.
    (3)
    doop doop

  10. #10
    Player

    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    43
    Quote Originally Posted by Bliss View Post
    Has anyone figured how much of an increase the divine status gives? Is it a percentage increase or a static number increase?

    "The message you have entered is too short. Please lengthen your message to at least 10 characters."

    Wow i can just say "7.4%" I have to be detailed......its 7.4%
    (0)
    Pony|N00B Linkshell of Istory
    A starter LS where new people and returners can come in ask questions and receive help whenever they need it~ /tell Ele Lespeera or Toon Biscuit