In the crafting world, cooking seems to be the least desirable and usable craft currently. There are still a lot of things missing from cooking that would make it a more appealing craft. Currently I find it the most difficult class to raise and see very little benefits in doing so.
1) The food system is very complex to regular players. People do not bother with eating foods that seem to have too little or unknown effects. The system is very difficult to explain and a player would have to follow certain stat builds to optimize a foods use.
Please at least show the effects of a food when eaten somewhere like in the stats tool tip menu. Seeing a effect in action through number may be enough to get more to eat food.
2) Cooks are not allowed to Touch-Up finished foods. I am aware that all other crafts can Touch-Up to increase the quality of the synthesis results. High Quality food is almost non-existent. Little details like this show that the developers do not feel cooking should ever be an equally important class as the others.
Let us Touch-Up foods if we really want to. I remember how it was the popular thing to show off the creation of rare and high level HQ versions of foods in bazaars back in 11.
3) The stack sizes for pretty much every material was increased as well as parts and other various items. They completely skipped over consumable goods such as foods and potions. If those Tuna Kabobs or Apple Juice stacked to 99 instead of 12 maybe some people would at least buy more then 1 or 2 at a time to not take up space in their inventory.
My inventory is currently flooded with Apple Juice at the moment. People do buy some but never in bulk. I really would like for such consumable goods to stack to 99 since they already come in multiples when created. I don't think there is any finished product food that gets made as 1 per synthesis even.
4) There is no equipment made through cooking so there is no need for a chef to repair anything. The need for cooks is falling behind too quickly in the game. Higher ranked foods need to start being amazing to really see a need for chefs I'm afraid.
Just make food more desirable in general. Repairs are a necessity to the function of the game, food should be so too.
5) The looks for cooking associated gear is incredibly disappointing. Chef Hats and Chef Aprons make me want to cry. Square-Enix sponsors more then enough ecchi manga and anime to know by now what an apron should look like! The belt I can say looks decent but that undershirt just makes everyone and anyone look horrible.
If I had a choice in the matter I would like to ask for a remake of those pieces because they just lack a serious sense of good taste. I think trying to hybrid the look with a fishmonger smock really killed the look.
6) The lack of the number of recipes which a player can use to raise cooking is seriously lacking compared to other crafts. Less options means more difficulty in raising the craft. The current recipes for cooking are some of the most difficult in the game to synthesis due the the number of different ingredients needed.
Please add some more recipes that are easier to use and craft out. I'll take any new recipe given, it doesn't have to be sushi lol.
In FF11 I was one of the earliest 100 cooks in the game and I loved it. It was easy, useful and the clothes looked adorable on my little taru. I was a white walking mushroom which got everyone to check me out. I just want to have some of those good experiences back with cooking in 14.
I took the royal jelly route to hit 100 back in 2003 because dragon meat was pretty much unavailable back then. Hitting 100 gave me a feeling of great satisfaction which I have yet to feel raising cooking in 14.