Oh look another thread made to make a bunch of people feel superior than another bunch of people.
Oh look another thread made to make a bunch of people feel superior than another bunch of people.
I would have to say the biggest complication with DF titan fights is because they are mostly firsts for trying to beat, and because DF does not give a good setup with the amount of dps required on the fight. there is absolutely no reason to have 2 tanks in Titan, one is taking away precious dps. Secondly it does not decide on what type of healers or mix of healers you will have. Everyone by now knows that you want 1 tank, 1 whm , 1 sumn and 5 strong dps.. Not 2 tanks , 2 whm and 4 dps as the DF will likely give you.
It can be done ofc with 2 tanks and 2 whm and only 4 dps, but that usually only occurs when everyone is geared up above par for fight and has beat it before.. those are chances you dont see often in DF.
that's my opinion.
Don't think the 2 tank setup is that much of a problem in DF Titan tbh, with the state of the DPS players i've seen in there I wouldn't be at all surprised if the OT's were out parsing them.I would have to say the biggest complication with DF titan fights is because they are mostly firsts for trying to beat, and because DF does not give a good setup with the amount of dps required on the fight. there is absolutely no reason to have 2 tanks in Titan, one is taking away precious dps. Secondly it does not decide on what type of healers or mix of healers you will have. Everyone by now knows that you want 1 tank, 1 whm , 1 sumn and 5 strong dps.. Not 2 tanks , 2 whm and 4 dps as the DF will likely give you.
Anyway, 4 under geared DPS players that have a 76.54% chance of being dead before heart phase is much more of a problem than any party setup.
It's just a shame that at times it's impossible to dodge unless you know something is coming, personally I can't dodge a weight unless I know it's on the rotation.
it's a shame one of the harder fights in the game just comes down to memorizing his pattern because if you don't then your boned.
People giving up is definitely one of the problems in new content (i.e. within 3 months of it becoming available), not being able to take replacements is the final blow. I've even had a party that could consistently down the heart, then the off-tank (warrior) quits, and then a DD quits, then a healer, then 2 DDs and that was it.
I don't really know why primal fights prohibit replacements. Perhaps it was to force people to stick with a party. But that is not consistent with the design of DF. DF is a efficiency machine. It is all about efficiency. But it's replacement policies are anything but efficient. For example, no replacements in primal fights, and then there's making in-progress matching an opt-in.
If it really was about efficiency, it should have allowed replacements in primal fights, and make in-progress matching an inherent default (first timers get new instances obviously). That would have be the most efficient.
Perhaps what it really is about, is the efficiency on the server of making matches, not the efficiency for players. In that case the current design is understandable.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
― Ernest Hemingway
Agree, the join a already started run should be mandatory and allowed for pre-made parties (you can't use it unless you are alone right now). And primals should be able to refill group, this is the most silly thing, not having it kind of beats the uses DF down to the ground, in fact, it's one of the biggest issues why it's so hard to kill it with DF, and this is because even if you have a good group, if someone leaves, byebye good group.People giving up is definitely one of the problems in new content (i.e. within 3 months of it becoming available), not being able to take replacements is the final blow. I've even had a party that could consistently down the heart, then the off-tank (warrior) quits, and then a DD quits, then a healer, then 2 DDs and that was it.
I don't really know why primal fights prohibit replacements. Perhaps it was to force people to stick with a party. But that is not consistent with the design of DF. DF is a efficiency machine. It is all about efficiency. But it's replacement policies are anything but efficient. For example, no replacements in primal fights, and then there's making in-progress matching an opt-in.
If it really was about efficiency, it should have allowed replacements in primal fights, and make in-progress matching an inherent default (first timers get new instances obviously). That would have be the most efficient.
Perhaps what it really is about, is the efficiency on the server of making matches, not the efficiency for players. In that case the current design is understandable.
DF Titan HM is fine the way it is. People expect to run DF Titan HM several times. It's where you learn from mistakes without over bearing elitists running you in to the mud for doing so.
The unfortunate part is, you don't really have that much to learn.
Gear grind or fail.
Wait wait wait wait wait...wait...WAIT!
You mean I CAN'T just stand on Titan and spam AOEs?
Well then what the heck has the game been teaching me?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.