Alright, the latest revision of Musketeer! Again, quite a few changes here, so just posting the fully-revised version in a new post before editing the OP.
Name: Musketeer
Role: DPS, minor support
Weapon: Flintlock Pistol
Class Abilities
01 Split Shot: 160 potency.
02 Leg Shot: Deals 150 potency damage and places a 80% weight effect on enemy for 18 seconds. Weight potency decreases over time. 30 second cooldown.
04 Blast Shot: 180 potency with a 10% higher crit chance. Can only be used after Split Shot
06 Grenade: Delivers an area attack with a potency of 120.
08 Emergency Potion: Instantly restores own HP. Cure potency 450. Cure potency varies with DEX stat. 90 second cooldown
10 Phoenix Pinion: Revives target to a weakened state. Cannot be used in battle. 8 second cast time.
12 Double Charge: Next ability or spell is critical. 120 second cooldown..
15 Tranquilizer Dart: Puts target to sleep. 30 second duration. Cancels auto-attack on use.
18 Scattershot: Delivers an attack with a potency of 100 to all enemies in a cone before you
22 Hot Shot: Delives an attack with a potency of 50. Places a 40 potency DoT on target for 12 seconds. Can only be used after Split Shot.
26 Enchanted Ammo: While active, every Auto-Attack drains a small amount of your MP and deals an additional 20 potency of unaspected magic damage. Automatically de-activates if MP reaches 0, and can only be re-activated when MP is full.
30 Detonator: 200 potency and grants +5% extra damage for 8 seconds. Can only be used after Blast Shot.
34 Scatterburst: Delivers an attack with a potency of 120 with an increased critical chance to all enemies in a cone before you. Can only be used after Scattershot.
38 Trick Shooting: Enmity caused is reduced by 20% for the next 20 seconds. 60-second cooldown.
42 Rapid Fire: Increases Attack Speed by 50% for 8 seconds. 180 second cooldown
46 Power Potion: Increases damage dealt by 20%. 15 second duration. 120 second cooldown.
50 Slug Shot: 190 potency and lowers the enemy's resistance to Piercing Damage by 10% for 12 seconds. Can only be used after Split Shot.
Traits
08 Enhanced Dexterity
14 Quick Repeater: Blast Shot has a 20% chance to make your next Split Shot deal increased damage.
16 Enhanced Dexterity II
20 Fragmentation Grenade: Your grenades are now packed with shrapnel, causing a physical DoT with 20 potency to all targets affected by the Grenade for 18 seconds.
24 Maim and Mend: Damage dealt and HP restored by abilities increased by 10%.
28 Incendiary Ammunition: Auto-Attacks against a target suffering from Hot Shot have a 10% chance of dealing an additional 15% fire aspected physical damage.
32 Enhanced Dexterity III
36 Enduring Enchantments: The MP drained per auto-attack while using Enchanted Ammo is reduced by half.
40 Trigger Happy: Ability critical hits have a 20% chance of increasing Auto-Attack Speed by 25%.
44 Maim and Mend II: Damage dealt and HP restored by abilities increased by 30%.
48 Very Rapid Fire: Increases the Attack Speed bonus to 75%.
Musketeer Notes and Changes:
-Big thanks to Kitru for noticing lots of things I didn't in the last revision.
-Changed what Blast Shot did, changed Rapid Repeater to proc off of Blast Shot rather than Split Shot, had it combo off of Split Shot, and then dropped one more ability into comboing off of Split Shot, so hopefully now there's more things for a Musketeer to do when it isn't popping cooldowns.
-Changed the functionality of several skills as well as their placement.
-Returned Power Potion to its original ideal of increasing Damage and Healing depending on which Job Crystal is equipped. I refuse to change its effect again, though I might mess around with the power some more.
-Changed or replaced the effects of some abilities and traits.
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Job 1: Chemist
Role: HoT Healer (TP based)
A Relic Reborn: Quicksilver (Small pistol used by a renowned combat medic)
Job Abilities
*Power Potion: Increases Healing rather than Damage while the Chemist crystal is equipped.
30.) Medic's Clip: While active, Enmity caused is reduced, MND and DEX switch scores, multiple abilities have their functionality changed, and certain abilities have a chance of providing Medic's Aim for 10 seconds. Re-using this ability will end the effect.
---Emergency Potion: Name changed to Field Potion, put onto Global Cooldown, and becomes ally-targeted. Healing potency is now based on MND, and base Healing Potency is now 400. Gains a 2.5 second cast time, and there is a 15% chance that the next Field X-Potion will not consume TP.
---Phoenix Pinion: Can now be used in-combat.
---Grenade: Name changed to Mega Potion Grenade. Heals all allies in a designated area for 200 potency and then drops a 'puddle' of healing vapors that last for 15 seconds and provides a 100 potency HoT effect to anyone standing in them. There can only ever be one 'puddle' active at a time; If this ability is used again before the previous 'puddle' has expired, it will immediately end. Has a 15% chance that the next Field Potion is a guaranteed crit. 2.5 second cast time.
35.) Remedy Dart: Removes a single detrimental effect from the target. 1 second cast time.
40.) Restorative Draught: Increases TP regeneration by 50% for 12 seconds. Can only be used after performing a Critical Hit or Critical Heal.
45.) Field X Potion: Target is healed with 200 potency and given a 75 potency HoT effect for 18 seconds. Any Field X Potions used on the target while the HoT is still active gain an additional 450 potency but don't apply the HoT effect. 2.5 second cast time.
50.) Megalixir: The target and all allies within 5 yalms are healed for 50% of their total health, and gain Refresh with a potency of 300 for 15 seconds (Or whatever potency and duration would make a dent in their MP reserves). 300 second cooldown.
Chemist notes:
-Gave every healing skill except Megalixir a cast time appropriate to the ability.
-Massively nerved Megalixir because it was a lot more powerful than I had intended. The other skills have all gotten minor nerfs as well, for much the same reason.
-Medic's Aim removed, self-buff effects are now built into each of the healing abilities.
-Changed up Restorative Draught to hopefully be less OP and, at the same time, more useful.
-Changed Mega Potion Grenade's functionality, as well as Field X Potion.
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Job 2: Corsair
Role: DPS/Support
A Relic Reborn: Fomalhaut (Rather large pistol used by pirate captain who found the original set of enchanted dice)
Job Abilities:
Note on Corsair Dice: Rolling a 2 gets the lowest result. A 3-6 gets a low-middle result, 7-11 gets a high-middle result, while a 12 gets the highest result. While any Dice effects are active, the Corsair's damage dealt by all attacks is reduced by 15%. Dice are re-rolled every 15 seconds.
30.) Musketeer’s Dice: Rolls a pair of enchanted dice, increasing the attack speed of all allies by 4-12%. 30 second cooldown, effect lasts indefinitely, cannot be active at the same time as any other Dice.
35.) Marauder's Dice: Rolls a pair of enchanted dice, giving all allies a 5-15% Health Drain effect on all attacks and skills/spells. 30 second cooldown, effect lasts indefinitely, cannot be active at the same time as any other Dice
40.) Arcanist's Dice: Rolls a pair of enchanted dice, increasing the Casting Speed of all allies by 4-12%. 30 second cooldown, effect lasts indefinitely, cannot be active at the same time as any other Dice.
45.) Leaden Salute: Inflicts 350 potency damage to target and all enemies within 5 yalms of target, and a cloud of dust left behind causes a perpetual Blind effect to anyone standing inside the area of effect for 30 seconds. 60 second cooldown
50.) Loaded Dice: For the duration, your currently active Dice effect is treated as if you had gotten the best possible result, and it ignores any 're-rolls' that might've occurred during its duration, but forces a 're-roll' at the end. 30 second duration. 4 minute cooldown
Corsair notes:
-Massively changed the effects of Marauder's and Arcanist's dice.
-All dice effects are now forced to 're-roll' every 15 seconds to keep the random feature in the effects.
-Changed almost everything about Leaden Salute, without going overboard like what Rain of Death apparently did. I hope.