Results -9 to 0 of 49

Threaded View

  1. #29
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by DarkStar View Post
    -Replaced Mortal Shot (Not really a big fan of these kinds of abilities, to be perfectly honest) and Stock Strike (Why would you want to be in melee?) with Power Potion (Now increases Determination, thanks to MartaDemireux) and Phoenix Pinion (Because both WHM and SCH get their revival ability from their class, so might as well go with the flow).
    Concept-wise, the MSK is not a medic. At most they would be able to look after themselves, which is why I figured it would fit better to have CHM get the rez and utility while MSK would focus on damage. Not to mention that if SCH had to wait until level 40 to get rid of status ailments, I think CHM can wait until lv35 to be able to rez people.

    As far as Stock Strike, it's not something you're gonna run up and use every time. It's there to use when you're being chased around by stuff and you want to give yourself some breathing room fast. Think of a PvP situation where a WAR might pull the CHM using Holmgang, CHM stuns the WAR using Stock Strike then starts looking for a gettaway plan involving Sludge Bomb and creative Leg Shot use (and if Enhanced Leg Shot procs, even better).
    -Replaced Aimed Shot with Tranquilizer, because honestly, being able to sleep mobs is an INCREDIBLY useful bit of support.
    This is more about thematics than anything else. Again, MSK focusing on damage, CHM getting the utility. Aimed Shot and Piercing Shot were there to deal with the complaining we currently see for the other ranged class, Archers, where the fact they have no channeled abilities seem to be a big deal and reason for complaints.
    -I don't really like the idea of 'shooting' someone to heal them. I can understand about shooting potion syringes or something, but I still don't really like the idea.
    Ain't nothing wrong with healing bullets. :O
    -I honestly had no clue what else to have Arcanist's Dice boost, so I went with periodic damage and healing potency. I hope people don't rip me apart for giving Corsair a "Direct Damage Raid Cooldown" again, even if it only targets DoTs and so is really only useful versus bosses...
    Perpetual buffs aren't cooldowns. A cooldown would be Hastega with a duration of 18 seconds that increases the Skill and Spell Speed of the raid by 200%. My Gunner's lv50 ability, Marked for Death is also a cooldown since it lasts 10 seconds and is the sort of thing a raid leader would call for during the burn phase.
    (0)
    Last edited by Duelle; 12-13-2013 at 09:22 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)