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Thread: About RNG..

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  1. #7
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    The randomness, or even lack there of, of a system does not matter because the RNG does not serve just one function or just one guy. Let's suppose I decide that in my loot dropping algorithm I will randomly inject a string of 100 Dragoon loot drops in a row in any loot drop that could have dragoon loot, and beyond this anomaly everything else is random. This anomaly will only happen at most once per day. So say some guy got Dragoon loot running AK 5 times in a row, and a common thing to say would be this is clearly the example of faulty loot drop. Except that my 100 Dragoon loot drop algorithm applies to every loot dropped on the server. It's pretty hard to imagine less than 99 loot dropped between 2 AK runs in a particular world, let alone 5 AK runs in a row. Therefore, even when you know there's clearly a 'Dragoon drop time' thing on, it is still impossible for any individual to see this. The only way you can see this "Dragoon drop time" is if you somehow contacted every guy who was also playing the game at the same time as you and see what they dropped, and only then would you be able to see that indeed 100 Dragoon loot were dropped in a row somewhere in this world.

    The RNG does not even remember what you got last time. It is just a very long sequence of numbers that serves virtually any function in the game. Even if the sequence itself is not random, there's still no way for any individual to see it because what appears to you as two consecutive results is actually separated by thousands if not more RNG calls required by other people.
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    Last edited by Astarica; 11-30-2013 at 09:39 AM.