If you're high enough rank to one-shot something, you'll be getting less than 50SP.
If you're high enough rank to one-shot something, you'll be getting less than 50SP.
ARC can do that, yeah, but it's only single target.
THM can do it with Shadowsear or profundity II + Blood Rite II + Scourge II, but even with Chainspell + Shadowsear, you'd only be able to do those 3 attacks every 5 minutes or so. Include the time it takes to gather up 5 mobs in the first place, and this isn't a very good way of grinding SP.
You'd get more SP/hour doing raptors or efts.
i understand archer is single target, but there are also calls to make all classes with aoe abilities on these forums. if that happened then it would no longer be. i'm looking at ideas people are promoting along with what is already in place and what could become major negatives of them. i just see all these major changes being put in place that are being called for here and even the ones that promote them are going to hate the results that come from them. then we will be no better off in the future than we are now.ARC can do that, yeah, but it's only single target.
THM can do it with Shadowsear or profundity II + Blood Rite II + Scourge II, but even with Chainspell + Shadowsear, you'd only be able to do those 3 attacks every 5 minutes or so. Include the time it takes to gather up 5 mobs in the first place, and this isn't a very good way of grinding SP.
You'd get more SP/hour doing raptors or efts.
http://crystalknights.guildwork.com/
Oh, I see. Any changes to how the skills work would need to be carefully balanced. Personally, I just think a few tweaks here and there should be enough. There isn't much of a reason to totally overhaul the system yet.
For the record AOE multishot would be overpowered as hell and a terrible idea. If Archers are going to keep their role as #1 DPS, then they in no way should be allowed to have too many AOE attacks.
I kinda think they should apply a percentage to additional mobs. for example, 100% for the first mob, 50% for the second, and 25% for the third mob. and so on..
So the more mobs you fight would still reward you with you sp/xp but in less quantity.
better than not having anything.
i like the way it is actually. the only time it annoys me is in like behest or leves when an aggro mob attacks and someone kills them and you don't notice and get reduced sp from killing the leve or behest mob. that and someone in a behest decides to run off and attack anything that moves. to me leves and behest should be single parties with any mob in that behest or leve is already a "claimed" mob since you would be the only one that could attack them. other than that you just have to be careful and tactical in battles to keep from using other aoe's on random mobs.I kinda think they should apply a percentage to additional mobs. for example, 100% for the first mob, 50% for the second, and 25% for the third mob. and so on..
So the more mobs you fight would still reward you with you sp/xp but in less quantity.
better than not having anything.
http://crystalknights.guildwork.com/
You have a point, just saying that it seems unfair to waste time on AOE spells/ skills to have no good reward in turn for it.
What exactly was the purpose for all of these AoE abilities if they have no real indication in the full function of the game,
for the exclusion of behest/leve. The behest feature I think needs to be fixed with the campaign system. Allowing for players to reep the benefits of the behest as a whole, instead of singular mobs. perhappss
oh i agree and do not mind the idea of it. i was just looking at problems it could cause as a drawback. i would personally have no problems of a mob attacking me while i am fighting another mob to be able to use my aoe skills on them too. i just worry that it could be taken advantage of causing people to attack lower level groups of mobs for more sp than fighting tough mobs. that would hurt the groups that like group play as you would have more people solo this or that mob.You have a point, just saying that it seems unfair to waste time on AOE spells/ skills to have no good reward in turn for it.
What exactly was the purpose for all of these AoE abilities if they have no real indication in the full function of the game,
for the exclusion of behest/leve. The behest feature I think needs to be fixed with the campaign system. Allowing for players to reep the benefits of the behest as a whole, instead of singular mobs. perhappss
http://crystalknights.guildwork.com/
True strike.
I am not sure how the balance of mob vs. rank is. But is sp in total based on level of the mob? If so, then decrease sp rewarded drastically for under leveled mobs, and semi boost the sp rewarded by equal-higher level mobs. In xi mobs too under your level give 0 xp. That gives some extra push for players to explore and fight mobs in areas suitable for there level.
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