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  1. #1
    Player
    darkstarpoet1's Avatar
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    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by SydeBeheln View Post
    I kinda think they should apply a percentage to additional mobs. for example, 100% for the first mob, 50% for the second, and 25% for the third mob. and so on..
    So the more mobs you fight would still reward you with you sp/xp but in less quantity.
    better than not having anything.
    i like the way it is actually. the only time it annoys me is in like behest or leves when an aggro mob attacks and someone kills them and you don't notice and get reduced sp from killing the leve or behest mob. that and someone in a behest decides to run off and attack anything that moves. to me leves and behest should be single parties with any mob in that behest or leve is already a "claimed" mob since you would be the only one that could attack them. other than that you just have to be careful and tactical in battles to keep from using other aoe's on random mobs.
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  2. #2
    Player
    SydeBeheln's Avatar
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    Mar 2011
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    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    You have a point, just saying that it seems unfair to waste time on AOE spells/ skills to have no good reward in turn for it.
    What exactly was the purpose for all of these AoE abilities if they have no real indication in the full function of the game,
    for the exclusion of behest/leve. The behest feature I think needs to be fixed with the campaign system. Allowing for players to reep the benefits of the behest as a whole, instead of singular mobs. perhappss
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  3. #3
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by SydeBeheln View Post
    You have a point, just saying that it seems unfair to waste time on AOE spells/ skills to have no good reward in turn for it.
    What exactly was the purpose for all of these AoE abilities if they have no real indication in the full function of the game,
    for the exclusion of behest/leve. The behest feature I think needs to be fixed with the campaign system. Allowing for players to reep the benefits of the behest as a whole, instead of singular mobs. perhappss
    oh i agree and do not mind the idea of it. i was just looking at problems it could cause as a drawback. i would personally have no problems of a mob attacking me while i am fighting another mob to be able to use my aoe skills on them too. i just worry that it could be taken advantage of causing people to attack lower level groups of mobs for more sp than fighting tough mobs. that would hurt the groups that like group play as you would have more people solo this or that mob.
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  4. #4
    Player
    SydeBeheln's Avatar
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    Mar 2011
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    383
    Character
    Side Beheln
    World
    Goblin
    Main Class
    Marauder Lv 54
    True strike.

    I am not sure how the balance of mob vs. rank is. But is sp in total based on level of the mob? If so, then decrease sp rewarded drastically for under leveled mobs, and semi boost the sp rewarded by equal-higher level mobs. In xi mobs too under your level give 0 xp. That gives some extra push for players to explore and fight mobs in areas suitable for there level.
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  5. #5
    Player
    darkstarpoet1's Avatar
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    Mar 2011
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    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by SydeBeheln View Post
    True strike.

    I am not sure how the balance of mob vs. rank is. But is sp in total based on level of the mob? If so, then decrease sp rewarded drastically for under leveled mobs, and semi boost the sp rewarded by equal-higher level mobs. In xi mobs too under your level give 0 xp. That gives some extra push for players to explore and fight mobs in areas suitable for there level.
    without getting all detailed because i do know everything either. it is a base sp for each mob with a bonus for mobs above 10 levels above you. mobs sp does decrease if they are below you. i was just looking at if aoe's were allowed full sp you could kill more lvl30 mobs in a single shot than you could a level 45 mob even with the sp difference the combined of 5 lvl 30 mobs would be comparable with less chance of death. this would lead to less people willing to group and fight the tougher mobs.
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  6. #6
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    without getting all detailed because i do know everything either. it is a base sp for each mob with a bonus for mobs above 10 levels above you. mobs sp does decrease if they are below you. i was just looking at if aoe's were allowed full sp you could kill more lvl30 mobs in a single shot than you could a level 45 mob even with the sp difference the combined of 5 lvl 30 mobs would be comparable with less chance of death. this would lead to less people willing to group and fight the tougher mobs.
    The current SP equation is this:

    Solo EXP = [base exp] x [dlvl] ; (SP = 40% of EXP)

    dlvl is capped at 10. You don't get more SP from fighting mobs that are 11 ranks or higher than you.

    In order to prevent the scenario you are picturing, I'd increase the dlvl cap to 15 or 20 so that players are encouraged even more than now to fight stronger mobs so that the more risk you take, the more reward you get.

    I'd also implement SP chains like in FF11, but tweak it so that you only get an SP bonus if consecutive mobs defeated are at least 5 ranks higher than you.

    Furthermore, I would adjust respawn rates so that even if you could one shot a bunch of trash mobs 5 at a time for worthwhile SP, you'd run out of mobs to kill and have to wait for the respawn.

    Basically, I think there are ways to implement multi-claims without it being as exploitable as astral burns are.
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