I strongly agree!This has been something that has bothered me for some time about FFXIV.
If I'm fighting a mob and I get an add I only get sp/xp proportional to it's HP when the monster becomes claimed. I did all the work to stay alive and fight off multiple monsters but I get such a small amount of SP/XP in return for the effort.
So please, please please reward us for using our AOE spells and abilities on non Behest or Guildleve targets.
[IMG][center][url=http://ff14sp.com/ffxiv-signature-generator/]

Smart players wouldn't AoE and would be more careful of what mobs they aggro. Just because you can kill a number of mobs with AoE attacks does it mean you should get more SP than someone else who has no AoE attacks? They way it is at the moment is fair for all classes to level up at a reasonable speed. Doing it any other way would give AoE heavy classes a huge boost in SP gain while giving anyone without AoE skills a disadvantage when it comes to grinding.
There really needs to be more incentive in this game for people to use single target skills instead of constant AoE's, like reduced damage/healing and increased MP costs.
Upon further consideration, this might work if damage from AoE attacks is dispersed in the same manner damage from 1000 needles is dispersed.
Là á Bhlàir's math na Càirdean.
(Friends are good in the day of battle)




the only problem to me would be if you could cast an aoe spell and get sp off all of the mobs i'd see mages grinding in lower areas. sure they would not get as much sp per kill but if they got 50 a kill from 1 shotting a low mob and could pull 5 at once they'd get 250sp for a 1 shot kill. i like the extra sp for killing tougher mobs not being able to sit and kill a bunch of low stuff.
i am not opposed to the idea i just wanted to point out the negatives i could see happening.
http://crystalknights.guildwork.com/



If you're high enough rank to one-shot something, you'll be getting less than 50SP.



ARC can do that, yeah, but it's only single target.
THM can do it with Shadowsear or profundity II + Blood Rite II + Scourge II, but even with Chainspell + Shadowsear, you'd only be able to do those 3 attacks every 5 minutes or so. Include the time it takes to gather up 5 mobs in the first place, and this isn't a very good way of grinding SP.
You'd get more SP/hour doing raptors or efts.




i understand archer is single target, but there are also calls to make all classes with aoe abilities on these forums. if that happened then it would no longer be. i'm looking at ideas people are promoting along with what is already in place and what could become major negatives of them. i just see all these major changes being put in place that are being called for here and even the ones that promote them are going to hate the results that come from them. then we will be no better off in the future than we are now.ARC can do that, yeah, but it's only single target.
THM can do it with Shadowsear or profundity II + Blood Rite II + Scourge II, but even with Chainspell + Shadowsear, you'd only be able to do those 3 attacks every 5 minutes or so. Include the time it takes to gather up 5 mobs in the first place, and this isn't a very good way of grinding SP.
You'd get more SP/hour doing raptors or efts.
http://crystalknights.guildwork.com/



Oh, I see. Any changes to how the skills work would need to be carefully balanced. Personally, I just think a few tweaks here and there should be enough. There isn't much of a reason to totally overhaul the system yet.
For the record AOE multishot would be overpowered as hell and a terrible idea. If Archers are going to keep their role as #1 DPS, then they in no way should be allowed to have too many AOE attacks.


2-3 claim limit is good i think, i never really got more thn 2 links when i did raptors. Behest and Leve mobs should be 100% claimed from start.
Goodbye, Final Fantasy...




yeah, that was my only concern was the thought of something like that happening again. i like to group play too much to have people would rather solo because they could get more sp. would ruin the reason for grouping and would take away the need to actually learn how to work with a group.The current SP equation is this:
Solo EXP = [base exp] x [dlvl] ; (SP = 40% of EXP)
dlvl is capped at 10. You don't get more SP from fighting mobs that are 11 ranks or higher than you.
In order to prevent the scenario you are picturing, I'd increase the dlvl cap to 15 or 20 so that players are encouraged even more than now to fight stronger mobs so that the more risk you take, the more reward you get.
I'd also implement SP chains like in FF11, but tweak it so that you only get an SP bonus if consecutive mobs defeated are at least 5 ranks higher than you.
Furthermore, I would adjust respawn rates so that even if you could one shot a bunch of trash mobs 5 at a time for worthwhile SP, you'd run out of mobs to kill and have to wait for the respawn.
Basically, I think there are ways to implement multi-claims without it being as exploitable as astral burns are.
i still have yet to figure out why behest and leve mobs are not already claimed mobs. it just makes basic common sense to me.
http://crystalknights.guildwork.com/
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.



Reply With Quote



