When will we be able to dye our End-game gear from raid dungeons (Coill) or from Mythology Purchases in different colors?
I'm aware the vanity system is on the way but I would like the option to color the end-game gear if I like it.
When will we be able to dye our End-game gear from raid dungeons (Coill) or from Mythology Purchases in different colors?
I'm aware the vanity system is on the way but I would like the option to color the end-game gear if I like it.
I have to agree with him here. As a blackmage there currently is no reason for me to want to use the one handed allagan scepter over my stardust +1. Just comparing stats currently the shield you can use and that scepter it falls nowhere close to what the stardust offers. Will we be seeing a shield to complement our ilvl95 scepter?Why are BLMs only getting half the reward from Twintania by given them a one hand weapon and no ilvl90 shield to complete it? This put them in a huge disadvantage compared to every other job whom are getting a full fledged ilvl95 weapon from Twintania in 2.1. Every job gets a valuable weapon from Twintania, except Black Mages, the Allagan Sceptre is inferior to every other job weapon because there is no ilvl90 Shield in Coil to complete it.
Also what is the "Ancient Buckler"? Is it going to be included in 2.1?
will we be able to hide jewelry(like earrings) in 2.1 or a later patch?
When might we see a "Golden Saucer" type area? And what sorts of things might be there other than Chocobo racing? Roller coaster that lets you shoot targets as you ride? Snowboarding simulation?
Can we have Triple Triad card game, and can it be set up so it's something that can be done in company houses as an additional feature?
Will you provide an incentive for people across all levels to join lower level dungeons, especially those in-progress? Duty Finder is close to barren at the lower levels to the point people are 3-manning dungeons either because their tank or healer left them.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
In light of the community reaction to the removal of fan videos (like the lalafell video that was taken down from youtube), what is Yoshi-P's take on things like machinima and fan-created media?
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
When are we getting open world end game content? I'm talking about stuff that takes time to organize and do with a large group of geared lv50s.
What changes have you made to skills for PvP to make it more balanced?
Can you tell us about Musketeer? The guild has been present since 1.0 and FFXIV is due for more variety in classes and jobs.
Will we be able to reset the points on our chocobos, and will it involve resetting them back to rank 0?
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