How will armor stat scaling work for pvp? How much advantage will an all allagan wearer have against the general player?
How will armor stat scaling work for pvp? How much advantage will an all allagan wearer have against the general player?
Will there be enough damage tweaks for PVP so that 4 BLM can't swiftcast Flare right at the start and kill whoever they hit?
Would there be areas in the Wolves Den where melee could receive health pots? ex: Battlegrounds in WoW where certain areas have health regeneration when you hit the leaf.
Last edited by Trematode; 11-30-2013 at 12:13 AM.
I heard there maybe some Crafted items, Crafters can make that are used for pvp. like Armor, weapons. can you give more info on this?
Will crowd control abilities incur diminishing returns on players?
Will players have some way to break crowd control abilities inflicted upon them?
as there is supposed to be PvP at lvls
30, 40, and 50. will there be different pvp gear and weapons for those lvl ranges?
Will there be a way to battle specific other parties (e.g. friends) for fun with no points or rewards?
How will the spell Sleep be handled?
Mobs can do this to us currently so will there be anything stopping anyone from running back and forth to the front-back of someone to cancel all of their actions constantly?
Can we see any action of PVP as you said they will be different abilities than the one we have right now?
The preview Wolves' Den showed me same abilities we have right now too. Unless did you mean by different damage etc instead of abilities itself?
Last edited by Kairgon; 11-30-2013 at 04:03 AM.
Only those who try will become.
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