Quote Originally Posted by Gamemako View Post
How is having NQ items created an advantage compared to mashing Careful II and manually synthing 100% of the time? What are you balancing against? There is no balance issue here.
Advantage: You don't have to be at the keyboard. Your point of 100% HQ rate with a macro doesn't apply here, because the comparable atk action to Quick Synthesis is just spamming Careful Synthesis as it can be done in almost identically the same time as Quick Synthesis. If you want to HQ, then you have to spend the extra couple of steps per synth, which bumps up the completion time a significant margin and is its own balance check. The only difference between Quick Synthesis and Careful Synthesis spam aside from failure rate is whether you are atk or afk. This is what they're balancing.

It's clear you don't think atk vs. afk is something that needs to balanced, based on your quote, "A player doesn't need to be around for that," but SE disagrees. Other games have decided to go with your view, and allow 100% success on their mass synthesis systems. This game has not. I suspect SE wants people to actively play their game, not press a button and 15 minutes later, voila! This is part of their solution to discourage that. Just because there are other balance checks in place, for the same and additional reasons, doesn't mean it isn't a balance issue or that it shouldn't exist.