Hello all, this is not an angry thread nor an attempt to troll, so I'd appreciate polite critic and feedback on the subject.
First off I should probably explain what pushed me to make this thread. As far as I have observed in the dungeons I have done so far (I'm only up to Stone Vigil, so if I'm wrong, I apologize), the Thousand Maws of Toto-Rak is the only one dungeon where non-boss related treasure coffer drop no ethereal armor. No matter how many times I've ran the instance, all I'd find were allagan tin pieces, ethers, or potions.
Now for the bosses. I am perfectly fine with the Final Boss handling the 8 weapon drops. It's like that in most of dungeons where Green weapons do drop. However I am a bit disappointed at the other two bosses, the first and second Ochu-type monsters (called something like Nine-Tails Coeurl). The first one always holds a coffer that 100% drops an Ethereal armor piece. The second, holds two coffers. The left coffer, like the former, 100% drops an ethereal armor piece, whereas the latter will drop one out of ten Green armor drops.
Now, I don't have the exact statistics, but according to my achievements screen, I have ran 140 Dungeon Raids, and I am positive the only ones I've done more than once are the Lv15 ones, Halatali, and Toto-Rak. Yet, as a thaumaturge, conjurer, and arcanist, I've managed to collect only two out of the four DoM armor pieces the 2nd Coeurl drops. I'm not going to say certain pieces drop more than others, I am perfectly aware of how RNG works and I'm not going to say the %s are wrong, I'm just unlucky, but I wonder...
Wouldn't it be better to have all those scattered coffers around Toto-Rak have a % chance of dropping Aethereal armor, like in every other dungeon, and have both the 1st and 2nd Coeurl hold a chest possibly dropping one of the ten Green armor drops? I believe this would cause less fights I have noticed to occur in the many runs I've had, where:
1 - Some players get upset because the 'minor' coffer rooms are skipped, since they're not worth going after.
2 - Some players leave right after beating the 2nd coeurl, because they did/didn't get what they wanted and don't need the Final Boss.
It would probably help the issue #1 more than the #2, but at least personally, if I knew that after the 2nd boss there were other coffers with chances of Ethereal armor, I'd be driven to keep going even if I didn't need the boss.
I understand this may look like a trivial matter for most of players since it's not related to end-game armor, but please understand that there are other players out there who like to enjoy the game even without rushing for the top.