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  1. #1
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50

    Introduction of Open-World Dungeons

    Many of my LS's and my FC have been discussing this topic over the last few weeks so I thought I'd provide forum input on the subject. FFXVI:ARR supports structured leveling via scripted instancing, and to some degree, FATE's. These additions were a definite improvement over it's 1.0 counterpart. However, it left the more traditional players (and possibly your more hardcore levelers) without their more preferred form of partying, open world dungeon exp farming.

    Here's some ideas for it's structure (since simply burning down insta-kill mobs over and over would be too similar to a fate experience):

    1. These dungeons are separate from the over-world
    2. Various levels exist within each dungeon to cover varying levels of players
    3. Optional Level sync offered while within these dungeon (at least up to a point in which you cap out depending on the dungeon's recommended level :: just to prevent higher level trolling)
    4. Monsters within these dungeons are either of equal difficulty to scripted instance monsters or possibly much harder (I prefer harder since I'm actually looking for a challenge with some degree of randomness when leveling my other classes).
    5. Due to their increased difficulty and time to kill, these monsters provide much greater EXP/kill (rejoice all weak aoe/focused dps classes)
    6. Monsters have a chance to drop chests which can contain gear, items, and possibly gil.
    7. Boss FATE's are littered around these instances and spawn less often than Over-world FATEs (45 minutes - 2 hour respawns)
    8. Boss FATE's require at least one coordinated party to take down.
    9. As someone mentioned in an earlier post, a limited number of chances against these bosses per player(or party) would make the fights more interesting and require the party to coordinate, as well as increase risk and possibly excitement/sense of achievement.
    10. Since boss FATE's are difficult, they provide ample rewards upon defeat such as gil, gear, items, EXP etc.
    11. Boss FATE's in these area's reward EXP even if a party reaches the maximum number of wipes, based on performance of the party during the fight (which should always be good enough to be slightly better than or equal to the EXP the party could have gained if not attempting the fight).


    Well, I've run out of ideas for now haha. SE said they desired the creation of an MMO which suites as many play-styles as possible; I believe this would make a wonderful addition to the game and could possibly appease the FFXI/traditional MMO fan-base as well as players who desire a bit more of a challenge while leveling new classes/jobs. I understand that Over-world FATE's and Scripted Dungeons still need some work, but this is "food for thought".

    Thank you for taking the time to read my thread. /bow
    (1)
    Last edited by Hoshikogi; 11-29-2013 at 05:07 AM. Reason: Consolidated 4 threads into one

  2. 11-29-2013 04:35 AM
    Reason
    Clutter

  3. 11-29-2013 04:36 AM
    Reason
    Clutter

  4. 11-29-2013 04:37 AM
    Reason
    Clutter

  5. #2
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Before someone else says it, you can click "Edit post" and put it all in one to bypass the 1000 character limit.
    (1)

  6. #3
    Player
    Hoshikogi's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    129
    Character
    Hoshikogi Douatama
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    I haven't posted much since the 1.0 days. Good to know; but on the bright side, at least it's all separated out for easier reading =).
    (0)

  7. #4
    Player
    Johnist's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    C'mohn Nunh
    World
    Coeurl
    Main Class
    Lancer Lv 60
    I'd like to be able to enter Sastasha as L50 DRG and faceroll all the low-level mobs so I can do it all by mysef as a self-challenge.
    (0)

  8. #5
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Something like Ifrit Cauldron or the Citadel would be wondeful.
    (0)

  9. #6
    Player
    Naberrie's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    841
    Character
    Inari Silverfox
    World
    Zalera
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Johnist View Post
    I'd like to be able to enter Sastasha as L50 DRG and faceroll all the low-level mobs so I can do it all by mysef as a self-challenge.
    I keep saying I want to solo low level dungeons for the challenge, too, but I always get shouted down.
    (0)