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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    it may allow people to flirt with each other and try to get an online date by chatting, but i don't .....
    Still laughing so hard.....But on a side note. The speed currently is pretty good. Once the need for tactics is added, it should leave a nice Tempo for battle, and hopefully we will all have a chance to slowly combine skills and tactics for some major damage numbers.
    (0)
    "I don't always drink beer, but when I do, it's often."
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Well unlike ffxi we didn't have too many attack skills just weapon skills I havre a feeling it will be more WoW style where auto attack is just a consent flow of hitting and you mostly use your attack skills.

    Personally You can still do tatical battling w/o a need for it, just do not spam the same thing do other stff needed or not :P. When i did play my battle classes I didn't use the same attack I mxed it up. using various skills.
    (0)

  3. #3
    Player
    Drex's Avatar
    Join Date
    Apr 2011
    Posts
    120
    Character
    Schism Drexar
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    slow??....mobs die so fast that mages can barely cast...

    about the boring part im with you...

    hope the new revamp of the battle system will give us more to think about when we fight.
    (8)

  4. #4
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    thinking about ffxi, unless you fought a VERY easy mob far far below your lvl, you dindt last long with autoattack.
    I think its to get rid of the mind-less basic attack spamming... That wasnt very appealing to me either.
    And i think they use it to make the fights more appealing and give room for animations. And that fits into the style imho.

    It wasnt designed to be fps like fast (like tera or aion or whatever), which is obvious. And if they changed that they would need to redo ALL animations, i don't think they will do that, they rather add new.

    They wanna change a lot but i don't think they will make a completely new game, which they would have to to achieve all this.
    (0)

  5. #5
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    oldschool players (FFXI players) might be suffer heart attack...
    (0)

  6. #6
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Whats wrong with being able to flirt anyways? lol
    (0)

  7. #7
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    That and they've assured us that you'll still be able to take down an enemy your same rank solo.
    (0)


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

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  8. #8
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Personally speaking.

    I am So-So on the battle system I like the maual attack but id perfer more action/combo oriented fighting styles. Sort of like DCUO You had a melee key and a ranged key and used combinations of both to make your character do various skills. Much like day Mortal Kombat/ Soul calibar.

    I think the animations are fine, considering there is only so many ways you can weild and swing a weapon. To add flavor though they can use sylings similar to Soul Calibar using various body motions to go with their swings. Like how I'm trying to remember character names so beg pardon if I for using character desciptions. The single sword chinese girl who more small chinese style kimono with bike shorts. And the french fencer wth blond haur who also was a single sword user. They used similar swings but had different body motions that made each style different.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Posts
    837
    It's not really that it isn't faster that's the problem (though it is pretty clunky due to technical issues)... there's just not much going on to be honest. Attribute mechanics for this game are very simple (and probably last-gen... they should work with stamina more, or do something more dynamic if they take it out), and there is not much subtlety in regards to abilities and actual "buttons you press" (though stagnant fight encounters partly aggrandize this issue).
    (0)

  10. #10
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Yes...I wonder how many people actually play tera in depth as oppose to just riding the hype machine. FF14's hype machine was high too until you actually get into the nitty-gritty.

    Boring is a matter of smoke and mirrors. We can't have smarter AIs so anything you fight 200 times will be boring. It's obvious. No one reads a book if they have it memorized.

    FF14, doesn't have enough tricks to keep it fun and interesting, that's true, but it's going to take more then cheap gimmicks to evolve it.

    People who play DCUO can deeply see it now, with it's content trouble and balance problems. Over used tricks stop being fun. That's what happens when people burn through content because they're shallow.

    MMO have the a somewhat unique problem of having exciting battles...because exciting implies you haven't done it 2000 times.
    (0)

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