Quote Originally Posted by Kilta_Firelotus View Post
You live in a dream more sweety if you think games are real life. I didn't say the world free. I asked about your false sence of justification and how stupid it really is. Real life economies are in real life. Video game economies are not like a real life economy. I do not walk into a super market and find milk selling at 30K gil. I do not walk into a clothing store and find a hemp hoodie for 4mil gil.

I am talking about the real purpose of this thread which. Which is the repair issues. I'm talking about fixing the source of it.
If MMO economies didn't function somewhat like "real life," they simply wouldn't function at all. Economy isn't something tangible, it is a concept that is a byproduct of society. That society can be a real one or one in an MMO. That is why people can actually apply the study of economics to virtual models because, while not an exact replica, they mirror real world economies in many, many ways.

Who is to say what value gil would have if it was a real world currency? Different currencies have different base values. Maybe you might find that milk for 30k yen or rupees. Not saying this is actually the case. Actually I know it isn't, but the point is we can't compare gil (or yen or rupees) to dollars on just the size of the number because they are different currencies, even if one is only fictional.

In any case, the market is what determines the price because a price can only be what the consumer is willing to pay. When demand is high and supply is low, prices tend to go up. That's just how it works. Though I have to say, I'm not sure what wards you are shopping in where hemp anything is selling at 4 mil gil. Exaggerating for effect?

Also, not for nothing, but newbie gear is extremely easy to make, repair, and find the mats for those repairs. You can do almost all of it right at level 1. This game is extremely friendly to newbies because they can easily do it all themselves in the first ten levels, without help, and without having to pay.