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  1. #111
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    see vid that is YOUR issue actually. How long YOU took to level something is not the same for everyone. In ffxi it took me several months to level bone craftering to even get level 8. (was unlucky in skill ups) here since bone crafting is now on goldsmithing uit took me an hour with no costs. Where in ffxi it took me a mil gil.
    Time is not the same for everyone. One crafter can take a week to go from 1-50 (based on time spent playing) While another can take mnths to go from 1-50 (both do it for free just uising various methods) . So by your lagic the person who took longer should charge more then the person it didn't. So i again actually think about it. How does time effect price? if time is not the same for everyone?
    (0)

  2. #112
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    Quote Originally Posted by TheVedis View Post
    trading items for items is the same as trading gil for items

    so your point is still moot

    everything has a value, and money is just an interperetation of value
    that is what I said.... your statement was sounding more like real life where money has more value over items.
    (0)

  3. #113
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    Quote Originally Posted by Kilta_Firelotus View Post
    see vid that is YOUR issue actually. How long YOU took to level something is not the same for everyone. In ffxi it took me several months to level bone craftering to even get level 8. (was unlucky in skill ups) here since bone crafting is now on goldsmithing uit took me an hour with no costs. Where in ffxi it took me a mil gil.
    Time is not the same for everyone. One crafter can take a week to go from 1-50 (based on time spent playing) While another can take mnths to go from 1-50 (both do it for free just uising various methods) . So by your lagic the person who took longer should charge more then the person it didn't. So i again actually think about it. How does time effect price? if time is not the same for everyone?
    Your right the time is the same for everyone, so for those who like to take it slower to get to 50... when they reach 50 they can choose their own price based on their time spent. Nothing in the world is free, I don't care what you think. It costs you money to work (taxes), costs you money to buy things (taxes), costs you money to do ANYTHING. There is always a value on everything, and some people value their time higher than others, that is what makes an economy.
    (3)

  4. #114
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    AlexiaKidd's Avatar
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    Character
    Alex Kidd
    World
    Spriggan
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    Marauder Lv 90
    My idea for the repair system is that they introduce a Repair Kit. A Repair Kit can be used by any class at any time on any item and patch it up to 75%.

    Then allow Crafter's who fix things properly with the correct mats a chance to +1 the repair to 125% Durability and will give the item a temp boost in stats until it's durability decreases back to 100%.

    This way people can fix things on the go when needed and Crafter's can also still make money from repairs by doing them properly.
    (1)

  5. #115
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    fyi guys in a video game supply and demand = economy. Not how long it took you to craft or how much you spent since those factor are not the same person to person. And there would be no set price for items. It isn't that easy to make money starting out in this game. Sure you can claim it is because of levequests. But a person can choose not to do them. Just like a person can choose to only sell stuff to npc. You guys are all for a player can choose how he or she plays. Why punish them for it? 5K can be alot for a person. More so if they just bought armor upgrades. I just spent about 46K in gear just today. And only had about 2K left after. If my gear after then hits a low durability i would be pretty much skrewed. all I would have is 2K to repair my weapon. And if I do not do levequests or already did all of them and had used that money on upgrades, i wouldn't beable to afford any repairs. So pretty much I get to sit with a broken weapon unable to do much of anything. How is that fun?
    (0)

  6. 06-01-2011 01:10 PM
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  7. 06-01-2011 01:13 PM
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  8. 06-01-2011 01:16 PM
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  9. #116
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    Quote Originally Posted by Kilta_Firelotus View Post
    From what the OP states is really is about repairs and the npc being useless. Or the game making you craft. Part of that is crafter fee's. [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.] Crafter who make repair kits will charge and arm and a leg for them anyway. Sorry if i do not play like everyone else. But it my choice, you can't force me to play ur way.
    im not forcing you to play my way
    but guess what, crafters are forcing you to pay their prices
    unless you dont want new gear, which is fine by us too, other people will buy it

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    (2)
    Last edited by Baccanale; 06-01-2011 at 05:51 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines

  10. 06-01-2011 01:23 PM
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  11. 06-01-2011 01:25 PM
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  12. #117
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    Kilta no one is going to repair your shit if you expect to pay the repair cost at your expected price.

    Crafting takes efforts to rank up, all the crafters asking is appreciation to their effort and all the time they spent ranking them up, if you cant learn to appreciate the others (like paying 3k-10k for a repair), no one will pays you any respect.

    Keep playing your way, might as well play offline games. In a community, you learn to adapt to majority ways.
    (1)

  13. #118
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    Quote Originally Posted by TheVedis View Post
    im not forcing you to play my way
    but guess what, crafters are forcing you to pay their prices
    unless you dont want new gear, which is fine by us too, other people will buy it

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

    What facters prices in every mmo I played

    1 rareity
    2 level
    3 demand
    4 cost to make (if crafted)

    this is infact the ONLY mmo where crafters think time accounts for fees.
    Trust me I'm no newbie to mmo and know how video game economies are run. Video games are not meant to simulate real life 100% it is suppose to be about fun also. I do earn my keep. But honestly prices for gear between 1-20 are way too much. I seen items run from 5K-100K easy. Even a mix of levequests and npc selling anything I get. I still barely can afford updated gear. And that is if I can find gear around my rank.

    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]
    (0)
    Last edited by Baccanale; 06-01-2011 at 06:04 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.

  14. #119
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    Wynn's Avatar
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    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Kilta_Firelotus View Post
    You live in a dream more sweety if you think games are real life. I didn't say the world free. I asked about your false sence of justification and how stupid it really is. Real life economies are in real life. Video game economies are not like a real life economy. I do not walk into a super market and find milk selling at 30K gil. I do not walk into a clothing store and find a hemp hoodie for 4mil gil.

    I am talking about the real purpose of this thread which. Which is the repair issues. I'm talking about fixing the source of it.
    If MMO economies didn't function somewhat like "real life," they simply wouldn't function at all. Economy isn't something tangible, it is a concept that is a byproduct of society. That society can be a real one or one in an MMO. That is why people can actually apply the study of economics to virtual models because, while not an exact replica, they mirror real world economies in many, many ways.

    Who is to say what value gil would have if it was a real world currency? Different currencies have different base values. Maybe you might find that milk for 30k yen or rupees. Not saying this is actually the case. Actually I know it isn't, but the point is we can't compare gil (or yen or rupees) to dollars on just the size of the number because they are different currencies, even if one is only fictional.

    In any case, the market is what determines the price because a price can only be what the consumer is willing to pay. When demand is high and supply is low, prices tend to go up. That's just how it works. Though I have to say, I'm not sure what wards you are shopping in where hemp anything is selling at 4 mil gil. Exaggerating for effect?

    Also, not for nothing, but newbie gear is extremely easy to make, repair, and find the mats for those repairs. You can do almost all of it right at level 1. This game is extremely friendly to newbies because they can easily do it all themselves in the first ten levels, without help, and without having to pay.

  15. #120
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    Quote Originally Posted by Chardrizard View Post
    Kilta no one is going to repair your shit if you expect to pay the repair cost at your expected price.

    Crafting takes efforts to rank up, all the crafters asking is appreciation to their effort and all the time they spent ranking them up, if you cant learn to appreciate the others (like paying 3k-10k for a repair), no one will pays you any respect.

    Keep playing your way, might as well play offline games. In a community, you learn to adapt to majority ways.
    sorry but what time spent isn't a factor in prices in most mmo community. You guys are not spending months or weeks making one item. stop acting like ya do. You guys act like crafting is the hardest thing to do in this game... Woo. no its not I crafted and it is actually very easy to do. Sorry but your craft is not like a real life job. Nor is a game economy like a real life one.
    (0)

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