Page 6 of 21 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 202
  1. #51
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Quote Originally Posted by TheVedis View Post
    nah, dont make it hard, people would then complain that crafters arent making them
    or arent making them decently priced, cuz i sure as hell wouldnt make it if it wasnt easy to make for a profit

    Right now an Iron Nugget easily sells for 1k
    So id probly sell a Iron Nugget repair kit(by my definition of what it hink they should be) for 2k gil each, or 3k depending on shard cost.
    BUT if you make them hard to make, you make the prices easily skyrocket to 10k+ each and then people will complain about them costing too much.
    #2: We need an efficient/planned repair system which we just need one or two craft class for self repairs.

    In this new repair system idea we should see a rebuild in the repair mats and their ranks.
    Iron Nuggets repairs a lot of things, Bronze nugs can repair a R42 weapon.
    that new MRD weapon need a mythril nug.
    then it need a planned rebuild in the structure of the materials. (About repair of course)
    (0)
    Last edited by Sanlord; 06-01-2011 at 04:52 AM.

  2. #52
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    I should be able to visit a grinding spot I like without wondering if I made a mistake by not purchasing a 3rd or 4th copy of the same exact weapon.
    (1)

  3. #53
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by TheVedis View Post
    most of the crafters are willing to meet a middle ground
    weve made it very simple too as far as getting repairs


    we ask the following

    1) pay a decent and fair price for the repair(none of this 1k crap that makes us take a loss)
    2) if you really want the repair, carry the material yourself, most of us would be happy to do it if you do, especialy since you showed the intiiative to get the material
    3) dont disrespect your crafters(eva) and talk trash about how we are all so greedy, greed goes every way, people who dont craft aer just as greedy as those who do


    Repair kits also, BAD idea to make them rank based and not material based. Let me explain
    Some repairs are supposed to require odd/rare materials, by making a rank based kit, youd eliminate the need to get that material, and can even abuse it to get cheaper repairs in the process(its mostly NM gear that this happens with)

    But by making "item repair kits" based on material, you make it more universal

    Repair Kit: Iron Nugget
    Repair Kit: Linen Fent
    Repair Kit: Brass Rivets

    to make them is simple...and in some cases youll be able to get them made well before the rank of the actual item needing to be repaired

    the reasoning to go along with this, behind my stating they should be 75% repairs is also simple

    the fact you can get them made with crafters well below the item levels using this concept. The fact you can also be a non crafter and just click a consumable to repair your gear says alot in itself too.
    If you want a full repair, get a real crafter, a kit is a kit to help you, not make you an expert in that craft, therefore the 75% makes sense.

    Also, repair NPCs/vendors at ALL the main camps please! Not just the first camp in each zone, that would help alot too.
    +1 I'm not big crafter, but I do believe we shouldn't just scrap the repair system. It creates a gil sink and a more "alive" market. Your post is the best one I read about improving the repair system but keeping it fair for crafters.
    (1)

  4. #54
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    #1: We need more repair NPCs (Everyone seems to agree)
    #2: We need an efficient/planned repair system which we just need one or two craft class for self repairs, and if we can see auto-repair kits we should need or not a rebuild on materials?
    #3: Maybe we could see upgradeable weapons/armors like Poison Dagger being repaired by BSM and ALC. (repair by more than one class) I'd like to see it.
    #4: A kit of auto-repair by rank. [Materials not Rank by TheVedis Idea.]
    #5: Complete the list or change something we need.

    Updated....
    (1)
    Last edited by Sanlord; 06-01-2011 at 04:59 AM.

  5. #55
    Player

    Join Date
    Mar 2011
    Posts
    837
    Quote Originally Posted by TheVedis View Post
    1) pay a decent and fair price for the repair(none of this 1k crap that makes us take a loss)
    2) if you really want the repair, carry the material yourself, most of us would be happy to do it if you do, especialy since you showed the intiiative to get the material
    Haha... people still price at 1k and are surprised by not getting any repairs? XD

    I usually build the cost of the material in with the price myself
    (0)

  6. #56
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Wynn View Post
    The repair system requires you to contact crafters to get your stuff repaired to 100%. This could be another player or yourself. You do not have to level crafting if you don't want to. In addition, you can pay an NPC to repair things to 75%, hardly useless. Also, gear damage is abysmally slow to accumulate now.

    Stop complaining for the sake of complaining
    you mean people currently answer you when you shoult for such things? well that doesnt happen on my server.
    and as far as future higher populations go.... do you really think there will always be someone who is willing to make your repairs 100% of the time?
    because thats the benefit of a FULLY FUNCTIONAL NON HALF AS*ED repair NPC, they are always there 100% of the time in the exact same place, its beautiful.
    if you do think that, even in the future, relying on players for repairs is a good idea then you sir a quite an optimist.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  7. #57
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    +1 I'm not big crafter, but I do believe we shouldn't just scrap the repair system. It creates a gil sink and a more "alive" market. Your post is the best one I read about improving the repair system but keeping it fair for crafters.
    Kill the crafters = no thanks... we need everything working properly and quickly.
    (0)

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Verecund View Post
    Haha... people still price at 1k and are surprised by not getting any repairs? XD

    I usually build the cost of the material in with the price myself
    i can walk around uldah and find at least 100 repairs being asked for, at 1k or less gil

    you usualy only ever see these cuz everyone else gets their repairs in a timely manner

  9. #59
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Quote Originally Posted by Verecund View Post
    Haha... people still price at 1k and are surprised by not getting any repairs? XD

    I usually build the cost of the material in with the price myself
    Funny? ok finished? can you give us some idea now?...
    (1)

  10. #60
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Sanlord View Post
    Funny? ok finished? can you give us some idea now?...
    thats what weve been doing, where have you been?
    dont belittle peoples posts dude :P

Page 6 of 21 FirstFirst ... 4 5 6 7 8 16 ... LastLast

Tags for this Thread