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  1. #61
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    Quote Originally Posted by Rentahamster View Post
    'If they didn't have to redo things"? What do you mean? Chocobos should have been implemented from the very beginning, even before they realized they would have to redo things.

    5 years.
    I'm just realizing that myself... I really don't think they are doing anything to address the major concerns I see on the forums. I guess we need to look in a crystal ball and try and figure out when in the future we might see things needed implemented .... if ever.
    (0)

  2. #62
    Quote Originally Posted by Rentahamster View Post
    'If they didn't have to redo things"? What do you mean? Chocobos should have been implemented from the very beginning, even before they realized they would have to redo things.

    5 years.
    2. It's well known that the CT development was the majority of the 5 years the game was spent in development. XIII's PS3 redesign was completed around the time the CT became stable.

    If you recall:

    "Chocobos time around will be used for something different"

    Therefore that "something different" wasn't even likely designed given the rushed nature of this game. The overhauls they likely retracted that design decision (much like they seemed to with Hamlet Defense.) A lot of the planned updates they seemed to have retracted in order to fix this game.
    (1)

  3. #63
    Player
    DeadlySwordz's Avatar
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    Mar 2011
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    Ul'dah
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    200
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    Deadly Swordz
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    Behemoth
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    Gladiator Lv 70
    you say mounts, i hope you only mean chocobos and nothing else. i don't think any other type of ground travel would fit in FFXIV
    (2)

  4. #64
    Quote Originally Posted by DeadlySwordz View Post
    you say mounts, i hope you only mean chocobos and nothing else. i don't think any other type of ground travel would fit in FFXIV
    Now someone will likely suggest air travel that isn't airships :|
    (1)

  5. #65
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    Tezz_Xivectro's Avatar
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    Mar 2011
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    Tezz Xivectro
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    Hyperion
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    Gladiator Lv 50
    Why can't people wait until after e3 & June update to start bickering about random speculations & opinions. Then we can start the jump & mount threads again. History repeats itself, because no one gives a shit about it. /sigh
    (0)

  6. #66
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    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Renta Hamster
    World
    Sargatanas
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    Gladiator Lv 50
    Quote Originally Posted by Elexia View Post
    2. It's well known that the CT development was the majority of the 5 years the game was spent in development.
    http://www.joystiq.com/2008/02/22/gd...-tools-engine/
    In 2004, the company wanted to a "common 3D data format" to work on. This decision occurred as hardware manufacturers started offering new details on the current generation of hardware. Square's Research and Development Division was established on September 2006, and they announced an engine, then nicknamed "White Engine." At GDC, Murata unveiled its official new name: Crystal Tools, which reached version 1.0 on September 2007.

    Quote Originally Posted by Elexia View Post
    If you recall:

    "Chocobos time around will be used for something different"

    Therefore that "something different" wasn't even likely designed given the rushed nature of this game.
    You telling me that in the 5 years that they said, in their own words, that they were "working on it", that in ALL that time, they didn't even bother to even design the chocobo implementation? I find that notion hard to believe.

    Hell, they could have just copy pasted the same thing from FF11, they seem to be pretty adept at that, at least.


    Quote Originally Posted by Elexia View Post
    The overhauls they likely retracted that design decision (much like they seemed to with Hamlet Defense.) A lot of the planned updates they seemed to have retracted in order to fix this game.
    Again you mention the "overhauls" when I've already pointed out that that argument is meaningless when we're talking about features that should have been in the game since retail launch. They only started thinking about these "overhauls" after the launch when it became obvious to them that the general gaming public is not going to tolerate a half-finished failure of a release.
    (3)

  7. #67
    Quote Originally Posted by Rentahamster View Post
    that they were "working on it", that in ALL that time, they didn't even bother to even design the chocobo implementation? I find that notion hard to believe.

    Hell, they could have just copy pasted the same thing from FF11, they seem to be pretty adept at that, at least.
    And yet they chose not to, hmm go figure, eh? I don't know why you wrote overhauls as "overhauls" because even though english is my 2nd language, even I know that overhaul means a revision, sometimes large revision of a system which they're doing now. Also no, they knew well before the game launched it wasn't in a suitable state hence why they said to hold off reviewing it while they finished ironing out the issues.

    Saying that they purposefully released a poorly optimized game, especially compared to their last 2 MMOs, would be like saying the alpha version of the game was the version they planned to release but knew that people wouldn't accept a "half assed game" so they created the beta version.

    Considering I've played both of their MMOs, XIV was majorly rushed in all definitions of rushed release. Since we're throwing the "their own words" around, just before open beta XIV was still "For sure in 2010, but no exact date", then all of a sudden, right during a crucial time and financial period given little coming out of SE's studios for 2010 and early 2011, XIV has a release date?

    The quote you listed further proves that they didn't have "5 years" of working on XIV. You know what else proves it? 2007-2009 FFXI update cycle and update quality. WoTG took 3 years to complete because 2007-2009 pulled the team to work on getting XIV ready for testing, XIV is released, look at the updates XI started to receive. So again, if the game was released in better quality, we wouldn't have had to wait, but now that we have to wait for them to overhaul, yes overhaul there's no escaping this fact, the game you can bet it would have been implemented by now since what would they be able to focus on instead of having to retrace steps? A transportation system is in no way the same work load as recreating a foundational system such as the battle system which they have to now in order to begin doing other work because thats clearly how bad the game is in on the back end.
    (0)

  8. #68
    Player
    Levian's Avatar
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    Jun 2011
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    Gridania
    Posts
    140
    Character
    Brann Lochlan
    World
    Excalibur
    Main Class
    Red Mage Lv 50
    You still view this as retail release? I'm looking at it as an open beta that we all paid to get into. There's a lot that shoulda/coulda/woulda been done. As for the lack of progress, I'm sure it woud've been that easy if these guys were intimately familiar with the project. Let's not forget that they're working to fix someone else's cluster ****. I don't even want to imagine being in their position right now.
    (0)

  9. #69
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    DeadlySwordz's Avatar
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    Mar 2011
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    Ul'dah
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    Deadly Swordz
    World
    Behemoth
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    Gladiator Lv 70
    Quote Originally Posted by Elexia View Post
    Now someone will likely suggest air travel that isn't airships :|
    o yea i know trust me lol. they will want some type of flying mounts. if and that's a BIG IF, they added flying mounts. i would probably quit this game LOL. but it is very unlikely that would even be considered......
    (1)

  10. #70
    Player
    Cutriss's Avatar
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    Mar 2011
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    Gridania
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    369
    Character
    Beat Daisukenojo
    World
    Hyperion
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by Elexia View Post
    The quote you listed further proves that they didn't have "5 years" of working on XIV. You know what else proves it? 2007-2009 FFXI update cycle and update quality. WoTG took 3 years to complete because 2007-2009 pulled the team to work on getting XIV ready for testing, XIV is released, look at the updates XI started to receive.
    Hardly. WOTG took 3 years because they wanted to cajole players into sticking it out when they realized that work on XIV was falling behind and they needed to concoct something to keep the income from XI going. If it was truly a matter of manpower, then they could've just completely abandoned ACP/MKD/ASA entirely and finished the expansion properly.

    I wouldn't say SE is hurting for cash but if Abyssea hadn't come along to give player subs a shot in the arm, I'm guessing subs would be under 200k by now.
    (0)

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