Quote Originally Posted by Elexia View Post
2. It's well known that the CT development was the majority of the 5 years the game was spent in development.
http://www.joystiq.com/2008/02/22/gd...-tools-engine/
In 2004, the company wanted to a "common 3D data format" to work on. This decision occurred as hardware manufacturers started offering new details on the current generation of hardware. Square's Research and Development Division was established on September 2006, and they announced an engine, then nicknamed "White Engine." At GDC, Murata unveiled its official new name: Crystal Tools, which reached version 1.0 on September 2007.

Quote Originally Posted by Elexia View Post
If you recall:

"Chocobos time around will be used for something different"

Therefore that "something different" wasn't even likely designed given the rushed nature of this game.
You telling me that in the 5 years that they said, in their own words, that they were "working on it", that in ALL that time, they didn't even bother to even design the chocobo implementation? I find that notion hard to believe.

Hell, they could have just copy pasted the same thing from FF11, they seem to be pretty adept at that, at least.


Quote Originally Posted by Elexia View Post
The overhauls they likely retracted that design decision (much like they seemed to with Hamlet Defense.) A lot of the planned updates they seemed to have retracted in order to fix this game.
Again you mention the "overhauls" when I've already pointed out that that argument is meaningless when we're talking about features that should have been in the game since retail launch. They only started thinking about these "overhauls" after the launch when it became obvious to them that the general gaming public is not going to tolerate a half-finished failure of a release.