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  1. #51
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Definitely miss that Uematsu Rock battle music. It may kinda sorta be out of place in Eorzea.. but it was/is still pretty awesome to listen to.
    (1)

  2. #52
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    In terms of the music for 2.0, the sound team re-did most of it due to simple things such as using appropriate instruments for the area.

    Nobou Uematsu didn't have anything but artwork to go by in 1.23 and in parts the music didn't fit as well as it could have.

    Each area you enter the music has been designed to fit, a luxury Nobou Uematsu didn't have.
    (1)

  3. #53
    Player
    Mezolitik's Avatar
    Join Date
    Sep 2013
    Posts
    319
    Character
    Berthom Sur
    World
    Ragnarok
    Main Class
    Gladiator Lv 34
    There are some FATEs with different battle music.

    The fight with Cancer on Bloodshore has a great theme: http://youtu.be/tOs_sz_ecHs

    (Might need to turn it up a bit)
    (0)

  4. #54
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tanama View Post
    I enjoyed 1.0's music but do not feel in any way that it is better than 2.0's soundtrack.
    I'm somethere along these lines as well.

    I was put off by the overuse of electric guitar that 1.0 had, which I felt didn't fit places like La Noscea or the Black Shroud. Uematsu's tracks managed to shine whenever the score moved away from synth and electric guitars (the old Coerthas battle theme is still one of my favorite tracks from 1.0). Admitedly, he had some concept art shots but next to no actual info on the sutff he was asked to make (hence why Ul'dah sounded like a tropical paradise rather than a city in the middle of the desert).

    Mizuta Naoshi's tracks do tend to lean towards a certain "lightness", though I attribute that to the fact that they are composed mimicking the old style of music from long ago, where tracks had to be short and memorable because you were going to loop them ad infinitum on an 8/16-bit cartridge.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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