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  1. #11
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Quote Originally Posted by Enkidoh View Post
    But my favourite will forever be Uematsu.
    Just dont let him have the synth. It was overkill in 1.0 imo.
    (0)

  2. #12
    Player
    Gabanisu's Avatar
    Join Date
    Mar 2012
    Location
    Uldah
    Posts
    48
    Character
    Gabanis Azralia
    World
    Aegis
    Main Class
    Arcanist Lv 64
    Haha I didn't know, I thought Naoshi Mizuta was a feminine fore and surname, haha.
    (0)

  3. #13
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    500
    i allways liked the way FFXI handled battle tracks.
    2 tracks for overworld (solo/party) and 2 tracks for dungeons (solo/party) with many different versions for different areas from expansions and different bosses there is quite a healthy number of battle tracks that don't sound similar.
    i'm not a big fan of allways having the same overworld tracks with a slightly different feel to it play all the time, the same goes for the dungeons.after the awesome dungeon intro music it's allways the same boring track.
    another option i'd like to see would be to turn off the battle track and just listen to the regular track, like with the mount tune option.

    i did like the 1.0 tracks, but some of them felt too extreme for the actual encounter, some of them sounded like they should have been used for big boss monsters instead of regular ones XD
    (2)

  4. #14
    Player
    Tyl's Avatar
    Join Date
    Sep 2013
    Posts
    98
    Character
    Tyl Phumin
    World
    Phoenix
    Main Class
    Astrologian Lv 60
    I wish i could disable the battle music D:
    (2)

  5. #15
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Really wish they didn't mess with Uematsu's 1.0 music.
    (6)

  6. #16
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    If XIV follows XI at all in terms of music we'll see new battle music added with updates and expansions. FFXI only had four (I think, might have been six) battle themes at launch (ignoring special boss themes) and then had new ones added with each expansion. We'll have a lot more variety as the game grows.

    There also seem to be a lot of 1.0 tracks returning in 2.1 judging by the samples they aired on the test for the last live letter. Not to mention the FF3 tracks remixed for Crystal Tower.
    (1)

  7. #17
    Player
    Akuha's Avatar
    Join Date
    Sep 2013
    Posts
    249
    Character
    Akua Shuzen
    World
    Midgardsormr
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Viktion View Post
    This blows all the current battle themes out of the water.
    (9)

  8. #18
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    no, it really doesn't.
    (3)

  9. #19
    Player
    RexValentino's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    81
    Character
    Valentino Amore
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Akuha View Post
    This blows all the current battle themes out of the water.
    One of the many ways 1.0 > 2.0 ... music
    (2)

  10. #20
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    There should be a lot of variation in the battle music. I currently have all bgm muted.
    (3)

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