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  1. #1
    Player
    Uveck's Avatar
    Join Date
    Jul 2012
    Posts
    54
    Character
    Uveck Lord
    World
    Balmung
    Main Class
    Goldsmith Lv 50

    Unique Un-Tradable ilvl 90 gear

    Would anyone like to see ilvl 90 unique, untradable equipment crafted from unique, untradable dungeon drops?

    Just because Yoshi doesn't want ilvl 90 gear that we can sell doesn't mean there shouldn't be ilvl 90 gear that we cannot sell but that we can craft.

    "Oh 2.1 will allow to cosmetically change what current dungeon drops looks like."

    This will not be the same as actually crafting an item. It will be much more like adding materia. 100% success unless you want to exceed normal conditions.
    (3)

  2. #2
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    All you're doing then is forcing people to level crafts, and it still doesn't help the crafter vs non-crafter economy. Honestly... Not worth the trouble to add it in. All you're gonna have is a ton of pissed off raiders cause they are force everyone to level crafting, spend a ton of Gil on materia, and then push a few macros to actually get the piece of gear than should have just dropped in the first place.

    Now, adding an interface where a raider could get an untradeable item and 'request item craft' or something to turn it into a true piece of equipment? Now that's something worth talking about.
    (0)

  3. #3
    Player
    msoltyspl's Avatar
    Join Date
    Oct 2013
    Posts
    34
    Character
    Amene Zenko
    World
    Omega
    Main Class
    Warrior Lv 100
    Uveck, I recently suggested similar (but more flexible, imho) approach here. The whole untradability is tbh a copy-pasted nonsense from other mmos - as quipment that is bound to some person implictly means it's a brick wasting slot for anyone else (as they cannot use it or convert it).

    But - it opens many opportunities - such as: someone else can craft the item from dropped key-materials, and such item is automatically use-bound to the person that supplied key-materials (I named that trait craft-binding). It makes both raiding and crafting equally important and required at the same time without favoring any side, without forcing to grind crafting professions (from raider's pov) or visit any dungeon ever (from crafter's pov), without allowing anyone not involved to use items "not earned" properly. More in aforementioned thread =)
    (0)