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  1. #1
    Player
    Illa's Avatar
    Join Date
    Dec 2013
    Posts
    157
    Character
    Josh Magni
    World
    Behemoth
    Main Class
    Black Mage Lv 60

    Nerfs

    Why are you so fixated on nerfing classes when it only increases the difficulty overall for raiding in general? And not in a good way either. Not to mention, you're right in the comparison between 2 DPS roles, but wrong in what the roles are actually designed to do. You failed to understand that the Bard Job is a Utility/DPS Role, whereas the Summoner is just a DPS Role. Summoners cannot offer the entire raid a buff that regenerates TP, MP, Movement Speed, or increased magical damage dealt. I'll agree with you to the end that Bard didn't need a nerf, but Summoner doesn't need one either. I see plenty of Bards pumping high DPS; I'll give you a tip that might improve your gameplay: Learn to play Bard.
    (1)

  2. #2
    Player
    Seobit's Avatar
    Join Date
    Oct 2013
    Posts
    246
    Character
    Luna Clear
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Any coil group that runs a great SMN knows they can't be touched right now. The only part where they don't pull ahead of all the other classes is the two spider phases on turn 4, everything else SMN dominates, especially turn 5 which is a perfect fight for them.
    (0)

  3. #3
    Player
    Squa's Avatar
    Join Date
    Nov 2013
    Posts
    199
    Character
    Square Pusher
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Seobit View Post
    Any coil group that runs a great SMN knows they can't be touched right now. The only part where they don't pull ahead of all the other classes is the two spider phases on turn 4, everything else SMN dominates, especially turn 5 which is a perfect fight for them.
    what are you talking about? Summoners are weak as hell, I have a SMN and rerolled a BLM since SMN was too difficult/weak.
    They have mild utility but I really don't understand why anyone would say a SMN is good.

    I was thinking they need a big buff. 30 pot Tr disaster? 40 pot Miasma 2? capped bane, ruin 80 pot. Really bad PET AI we have to work with ..
    (1)

  4. #4
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Squa View Post
    what are you talking about? Summoners are weak as hell, I have a SMN and rerolled a BLM since SMN was too difficult/weak.
    They have mild utility but I really don't understand why anyone would say a SMN is good.

    I was thinking they need a big buff. 30 pot Tr disaster? 40 pot Miasma 2? capped bane, ruin 80 pot. Really bad PET AI we have to work with ..
    It just means you are bad at SMN.
    (7)

  5. #5
    Player
    Taerra's Avatar
    Join Date
    Nov 2013
    Posts
    127
    Character
    Taerra Elyssia
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 53
    SMN does not need a nerf, SMN needs to be brought back to what it meant back in the days. Now it's just a dumbed down affliction warlock with a horn. Don't get me wrong, I love SMN, I just don't like what they did to it in ffxiv. Having a decent nuke instead of ruin would maybe make me less bitter, or enkindle on a shorter timer (or more dmg). I just don't think their style of play reflects the lore. I would love to see the Egi's play a bigger part, and be bigger and badasser (new word!).

    Anyhow, if you can get over their style of play, SMN are awesome in long sustained fights.
    (3)

  6. #6
    Player
    Thorauku's Avatar
    Join Date
    Oct 2013
    Posts
    931
    Character
    Yvaine Isaulde
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Because there aren't alot of Good summoners out there, and they're not that easy to use compared to the faceroll bards can do.

    Yes, I am a bard and I admit that the class itself is a faceroll class, but they don't really deserve a nerf as they suck in damage already.
    (2)
    IGN: Yvaine Isaulde
    World: Tonberry

  7. #7
    Player
    Warchild_Zek's Avatar
    Join Date
    Oct 2013
    Posts
    26
    Character
    Warchild Zek
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    The buff everyone else instead of nerfing thing always sounds nice at first. But its an indirect nerf to all content, which is awful.
    (1)

  8. #8
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Many BLM rerolled to SMN :/
    (1)

  9. #9
    Player
    Taerra's Avatar
    Join Date
    Nov 2013
    Posts
    127
    Character
    Taerra Elyssia
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 53
    he must be a troll
    (0)

  10. #10
    Player GalaxyGirl's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Neko Ne
    World
    Gilgamesh
    Main Class
    Archer Lv 90
    I think you're not looking into the other job role's abilities. I'll start by saying the advantages to dragoon, black mage, monk, and bard, and the disadvantages of summoner since most of the good things were already mentioned.

    My twintania dps roster
    -bard(2)
    -dragoon
    -black Mage

    Bards offer good damage, but at the moment with specific crit builds they can be an extremely powerful dps. In twintania their ability to constantly be on the move while keeping up their dps is outstanding. Not only that, their ballads help everyone in party. (Which is why I have two, and you will see why.

    Dragoons not only have a lot of health, they have a spectacular buff for my precious bards.! Disembowl buffs bard's damage, and when bard's are playing MP/TP songs, it brings their damage back to normal. Dragoons will be getting some fixes in 2.1 which includes buffing their damage.

    Black mages have great dps, are allowed great range, and of course take advantage of the bard's song foe requiem, which is why I love them and bards so much. With battle voice and foe req, my blm would never get replaced with a summoner.

    Monks while I don't personally use one, they are the most powerful melee dps, (at the expense of health, defense, etc compared to dragoon) and have the ability to silence on gcd, and they're great self healers in emergencies. Something great about them is mantra that offers a healing boost that is really great. I don't need that but it seems nice.

    Now the bad things about summoners.
    *Now foe requiem doesn't effect most summoner moves, and there is proof. If you read their attacks you'll see that most of their moves say, (deals unaspected damage) which means unelemental. For req only effects elemental moves so that is why it's so great with black mage.
    *they currently have no benefits from any other job. (Not talking about cross class moves they can use)
    *they have MP issues if they intend on fully dpsing. I've mained summoner on an alternate character and if you plan on fully dpsing with fester, then you can't afford to waste aetherflow on energy drain unless you have low mana. I know there is mage's ballad but I feel like there should never be a nerf to damage at the expense of another's damage, I only see ballad acceptable if a healer has extremely low MP and calls for it.
    *pet commands can't be macros.
    *bane only effects 3 others from main target, tri-disaster is only useful for bind, with shadow flare being one of the only useful aoes that can attack a multitude of enemies.
    *pet's aren't able to act dependently the whole fight, meaning they will not blow their cooldowns in their pet actions without your permission. (Not talking about rouse or spur)


    NOW I love summoner, they're amazing and one the best dps, but I feel like It really depends on what kind of team you build, so don't assume that the rest are meh! Make a team based off what works together in perfect unison or what is comfortable with your group !
    (3)
    Last edited by GalaxyGirl; 11-29-2013 at 06:20 AM.

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