Bad summoners are keeping us safe from the scorn of the masses.
This.
And this(besides turn 2, if you take left side).
Seobit, just a note. Even on spiders we're functionally higher because of our heal debuff.![]()
Last edited by Kevee; 11-28-2013 at 09:22 PM.


There aren't that many good summoners and we only excel at single target or up to 4 targets, and even the "up to 4" is minimal. At best we have 350 potency going off every 3 seconds excluding burst festers and that's only when all 4 DoTs are up, shadow flare is up, garuda is hitting the target and we're casting Ruin on it which is really for about 10-15 seconds in a normal rotation, and we can lengthen by another 15 if contagion is off CD and then we spend another 10-15 seconds re-applying DoTs and shadow flare. All on one target. 4 DoTs and shadow flare is 170 potency per tick, 145 if the enemy moves out of flare.
A BLM's infinite MP Blizzard is 150 potency, still infinite MP Blizz3 is 220. I'm not sure on the math but the MP sucking Fire is 200+ and I imagine Fire III and Flare are in the 400+ range. Which they can easily throw a couple out, transpose and throw some blizz3's that still deal great damage and jump right back into nuking after a couple of seconds. On more than 4 things
I agree with others saying other classes should be buffed, instead of SMN being nerfed.
BLM might be as good or better than SMN, like have been mentioned, but DRG and MNK is behind them... MNK is getting some buff to dmg in 2.1, but we don't know how much that is... At the moment, MNK isn't much ahead of SMN and BLM when it comes to single-target DPS, and they are useless when it comes to AOE. DRG has some better AOE, but still not good, and they don't have as good single-target DPS.
BRD is needed for obvious reasons, and then the best option is BLM's and SMN's.
Ppl just dont know how to use smn correctly. A bit like pentacus who still believes ruin 2 only has an 80 potency. Ill try resume and simplify what damage a smn really can do. gonna leave out the eventual critical hit dammage and just give the minimum i can do to a single mob.
Mine is a lvl 90, still not fully allagan equipped so i can still deal even more damage.
With just a simple rotation i can constantly deal out 770 every 3 sec. Not 170 as Madoka seems to think.
ruin2-180, pet-180, miasma-80, bio-90, bio2-80, thunder-80, shadow flare,80.
every minute and can also deal 1700
2 festers-1700, energie drain-300
not fogetting that i can use raging strikes every 3 mins which ups my dmage by 20%, rouse and spur which up my pets damge by 80% every 2 min. Or than i can deal bane which puts miasme, bio and bio2 or all nearby mobs, which is good followed by fester which takes 700 off them all. And of course the fact that i deal blind,disease,bind,virus and heavy and an odd 1000 enkindle now and again. And last but not least the critical hits which can push fester up to 1200.
so all in all i dont think i do bad, but i admit, bad smning is easy, got to keep concentrated to keep everything going.
And as for bad pets (squa) u tell them, they obey. Bad owner=bad pets. I have done WP smn runs, no tank no heal in 15Min. If you dont use your pet right, u die, use them right and they are really usefull.
Last edited by NIRVANA-J; 11-29-2013 at 02:46 AM.


I was talking potency, not damage. Everyone's output will vary depending on gear. I've recently upgraded some of mine so I can't give accurate damage numbers but in my old mix of dema and AK gear with relic I was doing ~370 damage from DoT ticks, 160ish ruins and 650ish Festers

Ppl just dont know how to use smn correctly. A bit like pentacus who still believes ruin 2 only has an 80 potency. Ill try resume and simplify what damage a smn really can do. gonna leave out the eventual critical hit dammage and just give the minimum i can do to a single mob.
Mine is a lvl 90, still not fully allagan equipped so i can still deal even more damage.
With just a simple rotation i can constantly deal out 770 every 3 sec. Not 170 as Madoka seems to think.
ruin2-180, pet-180, miasma-80, bio-90, bio2-80, thunder-80, shadow flare,80.
every minute and can also deal 1700
2 festers-1700, energie drain-300
please explain how ruin 2 doesn't do 80 potency, the tooltip SAYS it does 80 potency, so unless there is a tooltip error I don't know how it does anything different.
unless you're talking about damage, which you seem to be in the rest of your post. in which case, I wouldn't be telling other players that they can't play summoner very well when you haven't grasped the difference between damage (a number dependent on so many factors, like your gear, your buffs, your party makeup, the enemy you're fighting), and potency (a static number that is what damage is scaled off, in other games it's often called the "Damage Coefficient").
damage is a personal thing, potency is universal. that is why it's used instead of damage, it's independent of gear.
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