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  1. #31
    Player
    CrAZYVIC's Avatar
    Join Date
    Dec 2013
    Posts
    109
    Character
    Crazy Vic
    World
    Diabolos
    Main Class
    Armorer Lv 50
    Im Worried because there not incentives or worthly rewards for the Dedicated/Hardcore players.

    How in the hell a player spend 1 hour per day gaming, wish have the same level of gear of a person who play 12 hours per day? is a incongruity.

    "Is like say. Hey Mate look this new employee, he will work 1 hour per day but guess what man!? He will have the same pay as you! and we know you work 40 hours per week yay! ins't great"?

    If you are a Casual guy who play 2 times per week ARR. You deserve a respetable ILV85

    If you are a dedicated player spend 2 - 4 hours per day gaming. You deserve a rewarding ilv90

    If you are a hardcore player you deserve the best items, the best rewards, the more respetable treatment by devs, giving you luxury items like Relic weapons in FFXI, Mythic weapons in FFXI, Ilv100.

    This in my opinion is the big mistake of Yoshida. He want a player spend 30 mins in the game per day, have the same level of gear by people play 15 hours per day.
    (3)

  2. #32
    Player
    Themis's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    396
    Character
    Temisu Namisu
    World
    Kujata
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by CrAZYVIC View Post
    stuff
    It's not about players having to do less work to get the same as what those who do the hard work get. It's about being able to catch up. With the rate at which the dedicated/hardcore can complete and beat content, even if the patches are 3 months apart, the gap between casual players (and those who don't have the luxury to spend 12 hours a day on a game) would continue to increase. The changes to the game as time goes on allows those players to keep up without falling too far behind. They will still have to do the content (Relics still require doing HM primals and farming Philo/Myth tomes), it just requires less hassle and somewhat less time. In 15 hours, a hardcore player will always have way more things done/achieved than someone who player for 30 minutes.

    The wrong impression you have here is that 15 hours = 30 minutes. No, (in this example) 15 hours 6 months ago is like 30 minutes now (6 months later). But 15 hours now, is still 15 hours now. In 6 months time, that 15 hours work will only take 30 minutes, but the new now will still be 15 hours of work. A little convoluted, but it makes sense. It's about relative time.

    But, as new content comes out, those dedicate/hardcore will always be the first to get the best items and the best rewards ahead of everyone else. When new content comes out, those who were behind can catch up by doing the now "old" content whilst the dedicated/hardcore continue to push ahead into new realms. It wasn't until FFXI closed the gap with the post-Abyssea content that people started to play it more and new players checked it out. If a game is to survive, it needs to be accessible to the majority of its players. The hardcore make up a very small minority.

    Also, I half expect the "This game now is very casual" is more of a case of "it's hard to convey the same meaning in JP to EN". The game is very casual, in the sense that you can pick it up and play (like any casual game out there). It doesn't necessarily mean that "it will never be hard" or that "everything is given to you". Accessibility, I think, is the key thing when it comes to how casual the game is. And in that sense, yes, the game is very casual (accessible). But for a lot of people, it's still quite challenging and somewhat hard. If it wasn't, there wouldn't be people still stuck at Titan HM.

    tl;dr (if you insist)

    I think most people take the whole concept of "casual" out of context and don't think of things relatively.
    (0)

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