Let me state that I have played FF11 from May 2004 – Dec. 2010 and FF14 since September 2010. I have seen my fair share of rage posts about quitting and what not. So I’ll try and keep this wall o’ text easy to read. And easy to just skim though for the casual readers out there.
Also, I understand that this thread will be buried by tons of other threads. Just hope one of the forum Mods see this and forwards it up the chain of command.
So there are a few points I’m worried about. - Future of the game.
- Lack of content.
- Content coming won’t hold players to the game long.
- New players come only to leave few weeks later.
So I’ll go into detail of points above. Feel free to just pass this since it will be a long wall o’ text.
The future of the game will most likely just be patches of content like adding floors to Crystal Tower/Floors to Coil. While that seems to be a fast fix. The Dev. team should tease us with some expansion pack content. Along with expansion, that I know they are working on hinted by Yoshi-P talking about Ishgard and how the PR DPT didn’t want him to talk about it, they need to add new lands to the game and make the world feel huge. Coming off the weekend, I heard from my friends that had ESO beta invites the world felt huge. FF14’s world seems vastly smaller than any MMO, could be because most of the content is in instance. The future of this game seem very bleak which will drive new players away but I’ll get to that later.
Now the game has been out for three months, with new content patch being few weeks away. Many players have already beaten the hardest content in game at this point and because there are no content they don’t log into the game till next Monday just to do coil. Also with little over an hour of instance grind they cap out of tomes so don’t have to worry about that.
Any content they bring out in patches will beat with in week(s). Leaving players with nothing to do but grind the same old instances over again, even if it’s Hard/Extreme versions of old content. Leaving players with say 3 weeks of good solid content to do. Leaving them to wait for next patch. After each cycle of patch the game will lose some of the player base. To take from my first point I made I hope that the Dev. team is working hard on making the first expansion pack a huge one that will double or triple the zones/more content that has to be in open world so Free Companies can play together. Could make the FATEs that lock players’ skills, so it isn’t just lag and button smashing, like disable raise, or some skills, add new types like a survival type. Once a player dies they are forced to leave the FATE, to make room for other players that want to try.
Since I been playing FF14 for a long time I have seen my fair share of new players, even friends who wanted to play with me. Seems like a good chunk of new players don’t want to stay after their 30 free days are up. I can’t speak for them, I can only form ideas why they leave. Most the time I found new players in FF14 ARR asking where do I group up for exp, sadly I have to tell them there is no real grouping to do outside of FATEs. There alone turns many new players away. Seem some of them don’t understand the way FATEs work or are turned off by the idea of LVing up by doing FATEs. I try and also tell them to do the main story line along with any side quests they find in area of said story quest line. This being an MMO they come to play with friends and do content with others. Seem to them all they get are Solo main story line quests, and solo class quests. If I was a new player coming into a new world I want to explore and meet new players. When you come to FF14 ARR you are met with a very single player experience. At lv 20 yes you do first instance, even then you aren’t meeting new players since it is done via Duty Finder. A double sided sword, it helps them do the content, but at same times isolates any players from meeting players from same server in which to play with. Could make an icon to players in duty finder that shows them players on same server as you, so you can meet up after the duty, could help new players plant some roots to help them stay on the game.
In closing.It’s easy to come up with ways I feel that would help the game grow to be better. I’m only here to voice concerns I have for the future of the game, at this current rate. I only are sharp drop off in player base as patches come out and bring lack luster content. Patches by definition: “something that covers or mends: a piece of material used to cover, strengthen, or mend a hole in something” AKA a temporary fix. I look forward to expansion pack content since it will not be a patch. But lots of new content. Dev. Team I hope you get this and understand, patches can only do so much, just players the long term plan for FF14 ARR. Look back to FF14 1.0 and that roadmap you guys put out for the road to 2.0. I’m not saying put dates on anything since all content should full and complete when it comes to open servers… Looking at you broken Crystal Tower only letting us take 8 people of the same group in and not the full 24.