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  1. #41
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    Also gladiator doesn't have to be a tanking class >.>
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #42
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    MagicofGaia's Avatar
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    Character
    Kino Fatale
    World
    Ultros
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    Gladiator Lv 52
    Quote Originally Posted by Cairdeas View Post
    Also gladiator doesn't have to be a tanking class >.>
    This is true, however being that there are only 6 starting classes, for any group xp until they release new classes, Gladiator is the most logical tank.
    (0)

  3. #43
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    Quote Originally Posted by MagicofGaia View Post
    This is true, however being that there are only 6 starting classes, for any group xp until they release new classes, Gladiator is the most logical tank.
    That still doesn't change the fact it doesn't have to be. Could be considered a thief since they also wield daggers. Also, shield is a separate class entirely and is referred to as "Sentinel", which sounds like a good enough class name for a "tank" to me, unless your opinion is otherwise, then there's just simply no satisfying you.
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  4. #44
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    And Pugilist is supposed to be a viable tank. Sort of. Of course, it was also originally supposed to have the Steal ability, so take that as you will.
    (0)

  5. #45
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Yeah, I was kinda upset at the lack of a steal skill.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  6. #46
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    Quote Originally Posted by Cairdeas View Post
    Classes are not Jobs and Jobs are Not Classes. This was one of the things Square Enix said back when they announced the Armory system. So it kind of urks me when people suggest renaming classes to Classical Job names.

    Instead they should implement a Job Title System to augment and enhance the Armory system, not rename the classes.

    Classes are supposed to be generic bases on which we make our Jobs which then defines our roles.


    With that in mind here are the ideas I've had in the past and posted multiple times on Eorzeapedia.


    1. Job Titles are equipped just like skills; they have their own skill box on the Skill Menu. Equipping the Job the first time automatically equips any skills you already know from your leveled classes that are valid for that Job, and you can then modify it as necessary.

    Example: You are currently a Conjurer and you equip the White Mage job Title for the first time. It then equips Cure, Cure II, Esuna, Raise, etc.

    2. While on a Job Title any skill that is valid to that job gives a bonus, while any skill that is not from that job does not. Some will still give bonuses for being augmentable to that skill. This would all work similar to how Blue Mage works in XI, You pay to equip the skill and get stat bonuses for doing so.

    3. Job Titles Augment or Replace certain Skills and game features.
    Example: While Monk is your job title the skill Simian Thrash turns into Asuran Fist and gains one extra attack swing as well as a damage boost.
    While Ninja is Active Fire turns into Katon.
    While Thief is Active Tactical Positions (attacking from Behind or the Side) Turns into Sneak Attacks from the Back or Side and do more damage.

    4. Special Abilities replace Secondary Attacks.
    When a job title is active the secondary attack already present for the current class changes into a special ability that only the job title has access too.
    Lancers Heavy Thrust turns into Jump while Dragoon is the Job Title
    Lancers Heavy Thrust turns into Invincible while on Paladin.
    Conjurers Tranquility Turns into Benediction while on White Mage
    Conjurers Tranquility Turns into Chainspell while on Red Mage


    Of Note with this system, Any job title can be attached to any Class, but they would operate in variously different ways.
    Paladin on Lancer would be more offensive and offensive holy magic based
    Paladin on Gladiator w/Sentinel would be more Defensive and Healing Magic Based.
    Paladin on Thaumaturge w/Sentinel would be more Offensive holy Magic and Defensive Healing magic based.
    But all three would be paladins.

    As another example.

    A Black mage on Conjurer would be more Direct Damage Spell Casting
    A Black mage on Thaumaturge would be more Damage over Time Spell Casting
    Both would be Black Mages though.


    This system does three things on its own.
    1. Allow for the current system to maintain is openness
    2. Allow for the classic Job names to be implemented.
    3. Does not cause class lockout like some of the suggestion that have been made (Advance classes taking over the current class when you reach 50, or whatever)
    You can be a Pure Pugilist if you want, Or You can be a Pure Monk, either or you are not limited to one or the other.

    And ultimately this would be easier to implement on top of the current system instead of replacing or restarting the current one from a scrap point.


    Think of it this way.

    Character > Class > Job > Role
    which is similar to how XI was
    Character > Job > Sub Job > Role

    Instead of

    Character > Job > Role

    I don't know who gave you that brain of yours but I love it to death! *Pokes a hole in your head and grabs a straw* Brain food! That is a lovely idea! Non-restrictive, less-elitist as Advanced Classes. Nowhere near as restrictive as "Specialization trees" while keeping in good overall structure! Do you work for some sort of computer company? You're very good at brain storming... /think
    (0)
    Last edited by Valentia; 03-10-2011 at 07:16 PM.

  7. #47
    Player
    Cairdeas's Avatar
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    Julie Nymphiel
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    Balmung
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    Marauder Lv 60
    I have a mental disorder that causes my brain to work in ways outside of normal human patterning. I see patterns others don't sometimes but normally I'm considered "Slow" my brain works faster then my internal mind can process sometimes so I come up with ideas from weird levels.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  8. #48
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    Quote Originally Posted by Cairdeas View Post
    I have a mental disorder that causes my brain to work in ways outside of normal human patterning. I see patterns others don't sometimes but normally I'm considered "Slow" my brain works faster then my internal mind can process sometimes so I come up with ideas from weird levels.
    Actually I think this is pretty close to the system that FFXIV was originally meant to have. I remember that Tanaka had said in an interview that he was planning to implement a title system into the game. It's just a disgrace that they released the game before fleshing this out.

    I think it's essential to creating class uniqueness that these titles provide bonuses for using certain abilities. The only thing I really wonder about is how confusing it would be to change the names of existing abilities when used by different titles...like u said "tranquility" turns into "benediction" when used by a WHM. An alternative could be, as Galamantyl suggested, leveling your title in addition to your weapon class and physical level. Leveling your title would allow you to unlock these class unique skills, abilities, and traits. This title system could also be a way of reintroducing abilities similar to the old 2hrs. Certain abilities would require a certain weapon and could also favor certain titles, be more effective when used by those titles.

    So for instance a White Mage title equipped with Thaumaturgy weapon would be a healer that would have probably the most effective Healing over time spells, very effective direct healing spells, and very strong debuffs like paralyze, silence, blind.

    A White Mage title equipped with Conjury weapon would have the most effective direct healing spells, very effective healing over time spells, and very strong party buffs, with protect, shell, stoneskin, etc.

    Both White Mages would be very similar and would be able to play the same role as healer in a party but each would have slightly different specializations and play styles.

    This allows for greater customization while maintaining class uniqueness, play styles, and role recognition.
    (0)

  9. #49
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    Cairdeas's Avatar
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    Julie Nymphiel
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    Quote Originally Posted by Carpe View Post
    Actually I think this is pretty close to the system that FFXIV was originally meant to have. I remember that Tanaka had said in an interview that he was planning to implement a title system into the game. It's just a disgrace that they released the game before fleshing this out.

    I think it's essential to creating class uniqueness that these titles provide bonuses for using certain abilities. The only thing I really wonder about is how confusing it would be to change the names of existing abilities when used by different titles...like u said "tranquility" turns into "benediction" when used by a WHM. An alternative could be, as Galamantyl suggested, leveling your title in addition to your weapon class and physical level. Leveling your title would allow you to unlock these class unique skills, abilities, and traits. This title system could also be a way of reintroducing abilities similar to the old 2hrs. Certain abilities would require a certain weapon and could also favor certain titles, be more effective when used by those titles.

    So for instance a White Mage title equipped with Thaumaturgy weapon would be a healer that would have probably the most effective Healing over time spells, very effective direct healing spells, and very strong debuffs like paralyze, silence, blind.

    A White Mage title equipped with Conjury weapon would have the most effective direct healing spells, very effective healing over time spells, and very strong party buffs, with protect, shell, stoneskin, etc.

    Both White Mages would be very similar and would be able to play the same role as healer in a party but each would have slightly different specializations and play styles.

    This allows for greater customization while maintaining class uniqueness, play styles, and role recognition.
    You probably have the best grasp of my idea out of everyone who I've tried to shove it down their throat. XD Sorry to those that do not understand.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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