Quote Originally Posted by Cairdeas View Post
I have a mental disorder that causes my brain to work in ways outside of normal human patterning. I see patterns others don't sometimes but normally I'm considered "Slow" my brain works faster then my internal mind can process sometimes so I come up with ideas from weird levels.
Actually I think this is pretty close to the system that FFXIV was originally meant to have. I remember that Tanaka had said in an interview that he was planning to implement a title system into the game. It's just a disgrace that they released the game before fleshing this out.

I think it's essential to creating class uniqueness that these titles provide bonuses for using certain abilities. The only thing I really wonder about is how confusing it would be to change the names of existing abilities when used by different titles...like u said "tranquility" turns into "benediction" when used by a WHM. An alternative could be, as Galamantyl suggested, leveling your title in addition to your weapon class and physical level. Leveling your title would allow you to unlock these class unique skills, abilities, and traits. This title system could also be a way of reintroducing abilities similar to the old 2hrs. Certain abilities would require a certain weapon and could also favor certain titles, be more effective when used by those titles.

So for instance a White Mage title equipped with Thaumaturgy weapon would be a healer that would have probably the most effective Healing over time spells, very effective direct healing spells, and very strong debuffs like paralyze, silence, blind.

A White Mage title equipped with Conjury weapon would have the most effective direct healing spells, very effective healing over time spells, and very strong party buffs, with protect, shell, stoneskin, etc.

Both White Mages would be very similar and would be able to play the same role as healer in a party but each would have slightly different specializations and play styles.

This allows for greater customization while maintaining class uniqueness, play styles, and role recognition.