Sugguestion:
- Allow dungeon monsters / treasure chests to drop tomestones (variable type / amount) while decreasing the amount rewarded per boss battle to balance it out
Benefits:
- Removes the necessity (for better efficiency) to exploit dungeon mechanisms.
- If balanced correctly, it can dampen the effect where a single dungeon becoming the most attractive choice thanks to wider spread of tomestone distribution through out the dungeon
- Aids the current effort by Devs to evenly distribute instance server load because the 'restricted choice' of which dungeon to run becomes a 'personal preference,' perhaps with the consideration of factors such as the player's class/build
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