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  1. #1
    Player
    Shujinkou's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Shu Jinkou
    World
    Malboro
    Main Class
    Marauder Lv 50

    Change to Tomestone Acquirement method

    Hello all!

    I will try to make this short and sweet.

    Problem:
    - Tomestone rewards are rewarded in per dungeon run fashion.
    - Promotes players to skip parts of dungeons and race to bosses while exploiting all means possible to shave a few minutes per run.
    - Inevitably, it boils down to one most efficient dungeon which people will continuously to grind. (Recently WP has become the dominant choice for tomestone grind)

    continued...
    (0)

  2. #2
    Player
    Shujinkou's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Shu Jinkou
    World
    Malboro
    Main Class
    Marauder Lv 50
    Sugguestion:
    - Allow dungeon monsters / treasure chests to drop tomestones (variable type / amount) while decreasing the amount rewarded per boss battle to balance it out
    Benefits:
    - Removes the necessity (for better efficiency) to exploit dungeon mechanisms.
    - If balanced correctly, it can dampen the effect where a single dungeon becoming the most attractive choice thanks to wider spread of tomestone distribution through out the dungeon
    - Aids the current effort by Devs to evenly distribute instance server load because the 'restricted choice' of which dungeon to run becomes a 'personal preference,' perhaps with the consideration of factors such as the player's class/build
    continued...
    (0)

  3. #3
    Player
    Shujinkou's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Shu Jinkou
    World
    Malboro
    Main Class
    Marauder Lv 50
    - treasure chests become 'even more' exciting (as if purple jelly isn't exciting enough already, am I right?) and worth going out of the way to obtain
    - It should be more entertaining, at least it sounds like it should be to me
    Cons:
    - I can't think of any
    - can you think of any?
    - [Insert something here]

    Thanks for reading!!
    Happy grinding to all
    (0)

  4. #4
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Someone should read more dev blogs from the producers. Where they specifically talked about how they are introducing more methods to gain stones.
    (2)

  5. #5
    Player

    Join Date
    Dec 2011
    Posts
    512
    No thankyou, Im sorry let me play my way and you play your way. Running dungeons is boring I want to get it over with. The issue is this game relies on dungeons way too much. The open world offers nothing but eye candy, so thats where they need to place new content not in dungeons.
    (3)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    You don't need to make multiple posts. Just edit your first post. saves you from hitting the post limit.
    (0)

  7. #7
    Player
    Kopuno's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    275
    Character
    Rhizzae Cathedral
    World
    Mateus
    Main Class
    Summoner Lv 70
    I get what you're saying, I do. However, people will always find the fastest route to gaining <X currency>. Even if the last boss only gave 20 Myth, and then 2 Chest gave 5 myth. People would do one or two things. They'd find the best way to skip the trash then grab the chest, or they'd just continue on as getting 20 would be faster then grabbing that extra ten. I don't do dungeons because I really enjoy them. I mean sure a few times after they first come out, but then it just becomes "How can I get through this as fast as possible so my brain doesn't hurt?"
    (2)

  8. #8
    Player
    LuckyKnuckles's Avatar
    Join Date
    Jul 2012
    Posts
    11
    Character
    Lucky Knuckles
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50

    zzzzzzzzzzzzzzzz

    Good thing I can make 150 myth from coil a week, or I would go nuts. It don't matter how many dungeons they add, much less changing how we get the tombs in the dungeons. We are being forced to run dungeons over and over b/c the only other way to get tombs is by farming primals. Even 5 minute Garuda's get old fast. Dungeons are boring and we don't have any other options. Why can't they add some kind of difficult open world content that could give tombs? Can SE mix it up a bit? We are dying over here. Btw, let me add that spamming the same old easy dungeons to get item level 90 gear is makes getting the best gear in the game way too easy. Now there is no way to differentiate between skilled players, and not so skilled players till you horribly fail some kind of content w/ the guy that looks just like you. Oh, but coil gear kind of does that right? Scary thing is I heard SE plans to nerf that too. Genius plans from top to bottom. Keep winning SE!
    (1)