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  1. #1
    Player
    Ondori's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Narm Tamaraith
    World
    Gilgamesh
    Main Class
    Conjurer Lv 63

    Coil Turn #4 Stone Skin mechanic.

    Hey guys/gals. Been on turn 4 bumping my head on a wall, however we have made major improvements and can get to phase 5 consistently now.

    What im wondering is this. Just cause I still dont know which way to lean on this issue.

    After 1st bugs are AOE'd down, MT takes K,S and OT takes K,S

    The Left Soldier is killed by the SMN, and the right Knight by dps, then the Soldier and then the knight respectively.

    Stoneskin seems like its taking forever to break for the DPS and or mages etc.

    Whats going wrong with this? because we always have a 85% health Soldier left when dread pops, even though we can kill both before next phase starts.

    Would just like to do it more efficiently. Any ideas on the Stone Skin? And exactly how long it taking to break it?

    Thanks.
    (1)

  2. #2
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    BLM and SMN are the ones to kill Soldiers, BRD can help break the stoneskin but the tank can do it by himself just fine - it doesn't absorb magic damage anyway, so the blm and SMN should be burning it down ASAP.
    (0)

  3. #3
    Player
    Ondori's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Narm Tamaraith
    World
    Gilgamesh
    Main Class
    Conjurer Lv 63
    Ya thats how we do it, was just wondering why its taking quite a bit to break it as I have seen other groups almost pop it instantly.
    (0)

  4. 10-17-2013 03:28 PM

  5. #4
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    I may be completely wrong on this, as I haven't experienced Turn 4, but I believe that the Monk skill "One Ilm Punch" is capable of instantly breaking Stoneskin. Could that be a factor?
    (0)

  6. #5
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    One Ilm Punch does not take it off. The stoneskin simply has to absorb 3000 physical dmg before it pops. The way we do it is leave our BLM on the soldier while the physical dps burns the knight. Once first knight is down 1 brd helps me quickly pop and finish the first solider then moves to the other side. We usually have all 4 of them down just as the first dreadnaught is being sat in the middle so the dps can just turn and jump on him immediately
    (0)

  7. #6
    Player
    Kalandros's Avatar
    Join Date
    Aug 2013
    Location
    Girdania
    Posts
    372
    Character
    Kalandros Shadowsun
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    for the phase 2 adds (2 knights 2 soldiers) we have 2 BRD 1 BLM 1 SMN and we always bring them down evenly - first knight and soldier (on the dreadnought tank) go down pretty fast, then the 2 others are brought down just before or right as the dreadnought drops.
    (0)

  8. #7
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Donjo View Post
    I may be completely wrong on this, as I haven't experienced Turn 4, but I believe that the Monk skill "One Ilm Punch" is capable of instantly breaking Stoneskin. Could that be a factor?
    Haha..you're funny. One Ilm Punch actually having a use. Don't be silly. Why would they give mobs buffs that can actually be removed? That might make monk useful for something other than damage and mantra.
    (1)

  9. #8
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    Quote Originally Posted by Xell View Post
    Haha..you're funny. One Ilm Punch actually having a use. Don't be silly. Why would they give mobs buffs that can actually be removed? That might make monk useful for something other than damage and mantra.
    It's useful for removing the Dull buff in AK. Of course the Dull is usually dead before it goes off anyway =P
    (0)

  10. #9
    Player
    Xell's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Xell Boat
    World
    Leviathan
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Koltik View Post
    It's useful for removing the Dull buff in AK. Of course the Dull is usually dead before it goes off anyway =P
    And I use it every chance I get on them! Which, unfortunately, isn't very often.
    (1)

  11. #10
    Player
    SeraphDark's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Gizmo Dankweed
    World
    Brynhildr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ariyn View Post
    The stoneskin simply has to absorb 3000 physical dmg before it pops.
    Is this proven? and a Fact? I am trying to figure out if it is indeed damage, or how many attacks hit the stoneskin before it breaks. I swift cast my Ifrit bet to break one while i solo the soldiers..
    our make up is 2 brds, 1 drg 1 smn. dont have the luxery of two casters nor need it. If it is indeed 3000 hp, then i can pop rouse and spur to break it even faster.. otherwise id save the buffs for when it does pop.
    Please confirm!!
    (0)

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