Perhaps it is to facilitate the implementation of iLvl checks.
If iLvls are of small increments (e.g 50 for AF 51 for AK 52 for DL) it will be hard to accurately set iLvl restriction for dungeon content as it does not take decimal into account
Perhaps it is to facilitate the implementation of iLvl checks.
If iLvls are of small increments (e.g 50 for AF 51 for AK 52 for DL) it will be hard to accurately set iLvl restriction for dungeon content as it does not take decimal into account
I still don't see a problem here. The only complaint seems to be "I don't like looking at big numbers."?
If the stats of an item level were to match the stats of an actual player level, then the effect of each point in STR/DEX/INT etc. would have to be significantly higher (x3 or x4) than what we have right now. iLvl90 items were designed to be coil-equivalent for that reason, so if they drop Allagan gear down to iLvl65 then the current stats on the item would be reduced as result, and the overall effectiveness of each point in stats would have to be boosted by 3 folds. Think about materia, each +1 stat point materia would render a piece of gear jump in item level in theory, unless they reduce the materia down to +0.1 to +0.5 each... but then again, what is the point of that?
There's this. Larger iLvl increments mean content with iLvl requirements allow a broader range of gear that can be mixed together.
It's also to encourage people to actually upgrade. If the ugly hat were only +1, more people would choose to be pretty than when the ugly hat is +10. (Oh sure, you're super-smart and look at every stat and do all the math, but remember, you're reading a forum dedicated to the game, let alone posting in one, which means you're putting much more energy into this than the average player.)
If the ilvl numbers aren't big then the stat numbers won't be. If the stat numbers are lowered to not be big in following expacs then the game needs to be rebalanced to make up for the stats being lowered.
Many games have done it already and the biggest of which is WoW(which is doing it in the next expac). To call for ilvl or stat nerfs already is just insane when it would require everything to be rebalanced in the already new game. Why should devs have to rebalance the entire game when it just came out not long ago when they could keep resources to actual new content or gear. Rebalancing things in the game isn't something that is done right off the bat because people don't understand that if ilvl isn't shown then players will find a way to make it show, it's something that's done several expacs later when things really are out of hand and the game actually has feet to stand on.
Item Level progression makes it so vertical....this game needs more horizontal progression ; ;
Can't really have horizontal gear progression with gear only having basic stats. All it would end up being is that you have a lot of useless gear and 1 BiS setup that is theorycrafted the best through stat weights. Horizontal gear progession won't work with the game as it stands, they need to add non-stat attributes first.
This game is like wow. When they come out with an expansion the first piece of gear you get at the new cap will be better than your best in slot from the last cap. Everytime an expansion drops it will be a completely new gear farm where nothing you had carries over. If anything you might be able to use AF2/3 etc as entry level gear for dungeons in the new expansion.
Oh and when it comes out, all the new raids will make people stop running the old ones.
At least, if the continue on track, thats what I bet will happen. I don't want this to happen, but that's how wow was. Every new expansion was a mad dash to rush through it before the next expansion came out and the previous expansion died.
I don't mind as long as we don't get health and damage numbers over 10,000. It scares me that we already have people at 6,000-7,000.
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