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  1. #51
    Player ReiszRie's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    386
    Character
    Reisz Rie
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Perhaps it is to facilitate the implementation of iLvl checks.

    If iLvls are of small increments (e.g 50 for AF 51 for AK 52 for DL) it will be hard to accurately set iLvl restriction for dungeon content as it does not take decimal into account
    (1)

  2. #52
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    I still don't see a problem here. The only complaint seems to be "I don't like looking at big numbers."?
    (2)

  3. #53
    Player
    nekochen's Avatar
    Join Date
    Aug 2013
    Posts
    127
    Character
    Karin Shironeko
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    If the stats of an item level were to match the stats of an actual player level, then the effect of each point in STR/DEX/INT etc. would have to be significantly higher (x3 or x4) than what we have right now. iLvl90 items were designed to be coil-equivalent for that reason, so if they drop Allagan gear down to iLvl65 then the current stats on the item would be reduced as result, and the overall effectiveness of each point in stats would have to be boosted by 3 folds. Think about materia, each +1 stat point materia would render a piece of gear jump in item level in theory, unless they reduce the materia down to +0.1 to +0.5 each... but then again, what is the point of that?
    (0)

  4. #54
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    Quote Originally Posted by Lurkios View Post
    I still don't see a problem here. The only complaint seems to be "I don't like looking at big numbers."?
    That is pretty much what it boils down to.
    (0)

  5. #55
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by ReiszRie View Post
    Perhaps it is to facilitate the implementation of iLvl checks.

    If iLvls are of small increments (e.g 50 for AF 51 for AK 52 for DL) it will be hard to accurately set iLvl restriction for dungeon content as it does not take decimal into account
    There's this. Larger iLvl increments mean content with iLvl requirements allow a broader range of gear that can be mixed together.

    It's also to encourage people to actually upgrade. If the ugly hat were only +1, more people would choose to be pretty than when the ugly hat is +10. (Oh sure, you're super-smart and look at every stat and do all the math, but remember, you're reading a forum dedicated to the game, let alone posting in one, which means you're putting much more energy into this than the average player.)
    (0)

  6. #56
    Player
    Pellegri's Avatar
    Join Date
    Sep 2013
    Posts
    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    If the ilvl numbers aren't big then the stat numbers won't be. If the stat numbers are lowered to not be big in following expacs then the game needs to be rebalanced to make up for the stats being lowered.

    Many games have done it already and the biggest of which is WoW(which is doing it in the next expac). To call for ilvl or stat nerfs already is just insane when it would require everything to be rebalanced in the already new game. Why should devs have to rebalance the entire game when it just came out not long ago when they could keep resources to actual new content or gear. Rebalancing things in the game isn't something that is done right off the bat because people don't understand that if ilvl isn't shown then players will find a way to make it show, it's something that's done several expacs later when things really are out of hand and the game actually has feet to stand on.
    (0)

  7. #57
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Item Level progression makes it so vertical....this game needs more horizontal progression ; ;
    (0)

  8. #58
    Player
    zdub303's Avatar
    Join Date
    Sep 2013
    Posts
    309
    Character
    Zahra Dubs
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Babydoll View Post
    Item Level progression makes it so vertical....this game needs more horizontal progression ; ;
    Can't really have horizontal gear progression with gear only having basic stats. All it would end up being is that you have a lot of useless gear and 1 BiS setup that is theorycrafted the best through stat weights. Horizontal gear progession won't work with the game as it stands, they need to add non-stat attributes first.
    (1)

  9. #59
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    This game is like wow. When they come out with an expansion the first piece of gear you get at the new cap will be better than your best in slot from the last cap. Everytime an expansion drops it will be a completely new gear farm where nothing you had carries over. If anything you might be able to use AF2/3 etc as entry level gear for dungeons in the new expansion.

    Oh and when it comes out, all the new raids will make people stop running the old ones.

    At least, if the continue on track, thats what I bet will happen. I don't want this to happen, but that's how wow was. Every new expansion was a mad dash to rush through it before the next expansion came out and the previous expansion died.
    (0)

  10. #60
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    I don't mind as long as we don't get health and damage numbers over 10,000. It scares me that we already have people at 6,000-7,000.
    (0)

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