Okay, I suppose I get it a bit more now. I'm not calling for ilvl to removed, or lowered, my first post in this thread was saying 'its too late now'. What I'm saying is it shouldn't have existed in the first place imo.You know how those stat numbers are determined? The ilvl and how it determines the stat "caps" on each piece of gear. To change ilvl would mean to change the stats on every piece of gear or even rebalance everything in the game to make up for the loss of stats everyone will have due to ilvl being lowered.
Ilvl determines how much stats you can put on a single piece of gear. For example, let's say an ilvl 50 hat has budget 30 item points allocate stats with, and let's say every one point of Strength, Vitality, etc. cost 1 item point to put in the gear and every one point of secondary stats cost 2 item points to put in. You then use that to put stats in the gear without going over the cap.
That would be a rough example how ilvl works. Different items will have different stat caps on them even if they are the same ilvl, like how in FFXIV chest and leg pieces have more stats than hands. Ilvl will also probably always exist, regardless if you can see it or not.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
As a player, you should never call for a developer to display less information. That's a horrible attitude imo.
ilvl exists in pretty much every game as a metric the developer uses to determine the strength of each item and the stat budget they can put on it. Just because you don't see it doesn't mean its not there. Its also a large part of this game considering materia assimilation and melding, and ilvl requriements for dungeons (which is good thing!!).
You can say it shouldnt have been displayed in the first place but in the end if the developer doesnt do it, the players will do it themselves.
As long as our numbers don't get like WoW I don't care. Everyone running around with 100k+ hp doing even more dps... nice change to see small numbers again.
It's really difficult to manage over a thousand items without a system of accountability. Items level is a proven and reliable system as most developers use it item-intensive games.
It really kind of blows my mind why this bothers people.
Numbers scare people don't you know. Why else would they replace them with utterly useless bars?
OK Nocens I am really sorry that I missuse this thread but I can't stand it anymore why does your Miqote look exactly like my Miqote befor I turned it into a Lalafell I mean everything is the same, hairstyle Haircolor, Eyes I bet even the same voice ohh boy.. please just answer me.
I hear and I forget. I see and I remember. I do and I understand.
He who learns but does not think, is lost. He who thinks but does not learn is in great danger.
I agree with OP it's a little ridiculous. And 1-50 they do tie to level, then after that yet don't so it is a little funny IMO. Even on equip sets, they say ILvl of wpn and job, implying I have a "lvl 90 blm". And my 50 Smn is just a "45 smn". So yea they kinda do tie it to your actual level. I'm not saying its a big deal, but I do think it's sloppy and I do roll my eyes.
Personally I think an equip level a rarity-tier is better. But at te end of the day I'll enjoy the game so whatever.
I would have preferred a subset of lvl 50 gear -- use star ranks or something along that line.
For example:
iLvl55 → lvl50-1*
iLvl60 → lvl50-2*
iLvl70 → lvl50-4*
iLvl80 → lvl50-6*
iLvl90 → lvl50-8*
iLvl95 → lvl50-9*
When cap is raised, the process can start over again:
lvl60-1*
lvl60-2*
etc...
Of course, this is built on the assumption that all future Lvl 60 weapons, mobs, and content will actually be more powerful than the current ilvl95 (or whatever the final iLvl is before cap raise).
Last edited by Zantetsuken; 11-28-2013 at 04:47 AM.
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