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  1. #31
    Player
    Ryans's Avatar
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    Mar 2011
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    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Aicasia View Post
    It most likely has nothing to do with character levels. You should get that thought out of your head. It's not about what level your character would be with those stats, it's the amount of stats on the item and its budget. There are other factors, but that is the major one.
    It is about character level, though. Indirectly, maybe, but it definitely is about character level. All the items leading up to 50 that have an item level higher than the item itself have the same stats as items that are the actual level.
    (0)

  2. #32
    Player
    Tupsi's Avatar
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    Feb 2012
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    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Aicasia View Post
    Do you even understand what you're saying right now?
    You know, considering you seem to be telling everyone else they're wrong and as you say, "It most likely has nothing to do with character levels", you should probably tell us what item level means, or is it that you actually don't know? Item level in MMOs like this is more of a score thing and makes it easier for developers to design content around an x ilvl average.
    (1)

  3. #33
    Player
    Aicasia's Avatar
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    Aug 2013
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    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Ryans View Post
    It is about character level, though. Indirectly, maybe, but it definitely is about character level. All the items leading up to 50 that have an item level higher than the item itself have the same stats as items that are the actual level.
    It's math. You just have to figure out the equation. It's not going to be the same as Blizzard's, but it most likely has absolutely nothing to do with character levels all the same. There is no reason to believe it does.

    Low level white items in WoW maintain ilvl relatively close to player level, but it has absolutely nothing to do with player level. It's a coincidence at best. I don't think I know of a single ilvl calculation that relates to character levels at all.

    Quote Originally Posted by Tupsi View Post
    You know, considering you seem to be telling everyone else they're wrong and as you say, "It most likely has nothing to do with character levels", you should probably tell us what item level means, or is it that you actually don't know? Item level in MMOs like this is more of a score thing and makes it easier for developers to design content around an x ilvl average.
    I've said what it is. Others have said what it is. It is a calculation based on an items stats and dictates its budget. I have never played a game where ilvl related to player level at all. The best link I could cough up right now would be one to wowpedia, but people would argue that this isn't WoW (and they'd be partially correct), but I could give you one to PoE, or any number of games with ilvl. I don't think I have ever seen one where player/character level was ever factored in, because it has no real place. It could possibly have a relation to minimum equip-able level, but in most cases that, too, is dictated by the ilvl.

    I don't really know what you want me to say. Unless someone posts the actual formula used to calculate ilvl we can't really say who is right or wrong. I'm also not saying anyone is wrong, just that based on the information available it is most likely that they aren't right. Going off of what we know about ilvl in general is that it determines the stat cap and budgeting (usually in combination with quality).

    It dictates a lot of what is on gear, often including the minimum equip-able level, but the most prominent is the bidgeting (amount of available points to be allocated to a given stat, as well as the total number of all combined stats). Why would it need to relate to character level outside of the minimum to equip?
    (3)
    Last edited by Aicasia; 11-28-2013 at 03:43 AM.

  4. #34
    Player
    Ryans's Avatar
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    Mar 2011
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    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Aicasia View Post
    Do you even understand what you're saying right now?
    Yes I do. The higher your weapons physical damage, the more strength (for melee) will benefit you. I may have misunderstood what he meant by stat caps, coming from 1.0 where you could actually cap stats to the point they wouldn't benefit you, but that doesn't change the fact that item level is still just an arbitrary number.
    (0)

  5. #35
    Player
    Rhindas's Avatar
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    Aug 2013
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    Limsa Lominsa
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    493
    Character
    Selawyn Kludra
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ryans View Post
    Item level doesn't determine stat caps, your weapon damage does. Item level is just a number they give items to let the users know how good they are at a quick glance. The number in and of itself serves no purpose to the game mechanics. They could suddenly make relic say it's item level 200, but unless they change the stats to match it would not alter it's effectiveness at all.
    Actually no, each item has a "cap." Though you can't really tell this cap on most unique pieces, if you meld materia, a lot of times you'll see it has no effect because that particular stat on that item has reached its cap. The item level is what determines this.
    (0)

  6. #36
    Player
    Ryans's Avatar
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    Mar 2011
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    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by Rhindas View Post
    Actually no, each item has a "cap." Though you can't really tell this cap on most unique pieces, if you meld materia, a lot of times you'll see it has no effect because that particular stat on that item has reached its cap. The item level is what determines this.
    I hadn't thought about materia caps, you are right about that.
    (0)

  7. #37
    Player
    Wolf_Gang's Avatar
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    Sep 2013
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    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Item level isn't some arbitrary cosmetic number.

    The entire code base for items revolve around it's level to determine stat caps.

    i.e. if a developer wants to 30 STR on an item, he HAS to raise the item level to the appropriate level get it.
    (0)

  8. #38
    Player
    Amyas's Avatar
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    May 2012
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    Limsa Lominsa
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    775
    Character
    Amyas Leigh
    World
    Ragnarok
    Main Class
    Armorer Lv 50
    Quote Originally Posted by ufufu View Post
    They do have a meaning; it's the strength of the piece of gear. ilvl 90 > 80 >70, etc., it's quite simple and rather efficient. And I'm not even going to bother responding to your "quote".
    You know what else shows you the 'strength' of the gear? The stat numbers. Ilvl may be 'efficient', but its also babying and sad.

    Quote Originally Posted by Wolf_Gang View Post
    Item level isn't some arbitrary cosmetic number.

    The entire code base for items revolve around it's level to determine stat caps.

    i.e. if a developer wants to 30 STR on an item, he HAS to raise the item level to the appropriate level get it.
    I just can't wrap my head around this. Why do we need to see the number then?
    (0)
    Last edited by Amyas; 11-28-2013 at 03:59 AM.

  9. #39
    Player
    Pellegri's Avatar
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    Sep 2013
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    397
    Character
    Pellegri Testament
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by Amyas View Post
    You know what else shows you the 'strength' of the gear? The stat numbers. Ilvl may be 'efficient', but its also babying and sad.
    You know how those stat numbers are determined? The ilvl and how it determines the stat "caps" on each piece of gear. To change ilvl would mean to change the stats on every piece of gear or even rebalance everything in the game to make up for the loss of stats everyone will have due to ilvl being lowered.
    (0)

  10. #40
    Player
    Wolf_Gang's Avatar
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    Sep 2013
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    475
    Character
    Ice Beam
    World
    Gilgamesh
    Main Class
    Arcanist Lv 17
    Quote Originally Posted by Amyas View Post

    I just can't wrap my head around this. Why do we need to see the number then?
    Most games actually hide it from the players, but we do need it to determine what materia drops from assimilating.
    Also in 2.1, content will have an average item level requirement.
    (0)

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