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  1. #71
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Amused View Post
    -snip-
    as long as the numbers aren't ridiculous as a certain...longer running mmo...i'm happy

    (1 million DPS is a thing? seriously?)
    (0)

  2. #72
    Player
    Azyurel's Avatar
    Join Date
    Sep 2013
    Posts
    47
    Character
    Azyurel Fireblade
    World
    Leviathan
    Main Class
    Ninja Lv 55
    Quote Originally Posted by saber_alter View Post
    as long as the numbers aren't ridiculous as a certain...longer running mmo...i'm happy

    (1 million DPS is a thing? seriously?)
    Yeah unfortunately in WoW there are people doing Millions of DPS now. It's kind of crazy, but it works for them.
    (0)

  3. #73
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Amused View Post
    That's disappointing to hear. For what purpose do the numbers need to be so large at such an early point in the game's life?
    Mostly because war's are made to take huge numbers in the face without any mitigation at all, and they need a huge hp pool to substain it. This until 2.1.
    (0)

  4. #74
    Player
    Astarica's Avatar
    Join Date
    Oct 2013
    Posts
    484
    Character
    Olan Durai
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    I find that rampant inflation usually comes from poorly designed encounter. Let's say level cap gets raised to level 60 tomorrow and a corresponding amount of content/gear comes out. If we take the WoW model where things in the last expansion is more or less trivial when done in current expansion gear, then what kind of gear do you need? Well for one you probably need to be able to survive an Earthen Fury on Titan HM without destroying the heart, so that means everyone needs to have 12K+ HP, since there's nothing special about Titan HM that require it to remain non-trivial. And that'd be a ton of gear inflation to satisfy this. Without debating whether new expansion should trivialize the older one, if that's the path you chosen (and almost every MMORPG is on that path now), you have to be really careful with your design. A lot of time it feels like the devs just put a very large number (like Earthen Fury without killing heart) and say 'Nobody could possibly survive that', and then next expansion comes around and now suddenly you're expected to survive that due to player's expectation of older content should be trivial.

    Of course, the solution to this is that Titan's Earthen Fury should just do 5000 damage unmitiigated by any ability, which renders it unsurviveable by anyone but tanks (so you'll still wipe), but we can easily imagine a level 60 party have say 6000 HP and just tough it out if they're unable to kill the heart for whatever reason.
    (0)
    Last edited by Astarica; 11-28-2013 at 08:37 AM.

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