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  1. #11
    Player
    Avatar de Zer0mr
    Inscrit
    novembre 2013
    Lieu
    GA
    Messages
    80
    Character
    Zero West
    World
    Balmung
    Main Class
    Occultiste Lv 50
    Citation Envoyé par Alkor1 Voir le message
    You can use the /echo (or just /e) command to do display a text only you can see. I don't know if the sounds effects work with it, though.
    Came here to say this. /echo works anywhere and is a different color than the /tell.

    Edit: Also note that there is no sound with /echo. It only works in party with <se.2>
    (0)
    Dernière modification de Zer0mr, 28/11/2013 à 02h10 Raison: GIVE US FREE?

  2. #12
    Player
    Avatar de Lemon8or
    Inscrit
    aot 2013
    Messages
    1 304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugiliste Lv 50
    I thought about this a while back on my warrior to rotate defensive CD but the macro stops working if you use a second one so unless you only plan to use 1 DoT like Demolish. It's best to just look at the left side of the target bar. I have it situated right above my own buff bar so one glance gives me an idea of how my timers are doing.
    (0)

  3. #13
    Community Rep Avatar de Camate
    Inscrit
    mars 2011
    Messages
    630
    Citation Envoyé par Zer0mr Voir le message
    Came here to say this. /echo works anywhere and is a different color than the /tell.

    Edit: Also note that there is no sound with /echo. It only works in party with <se.2>
    Greetings,

    In patch 2.1 the various sound effects that can be played by entering the <se.1>-<se.16> text commands will work with “/echo” as well as alliance chat.
    (33)
    Devin "Camate" Casadey - Community Team

  4. #14
    Player
    Avatar de Phafi
    Inscrit
    mai 2012
    Lieu
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Messages
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    On the topic of <se.1> and such, can we get a <call> feature that's really loud like in XI, but limit it to like once every 5minutes in the event of someone being in your party being afk when the duty finder pops up and the like?
    (6)

  5. #15
    Player
    Avatar de Kaelon79
    Inscrit
    aot 2013
    Lieu
    Uldah
    Messages
    17
    Character
    Maren Elizabeth
    World
    Faerie
    Main Class
    Gladiateur Lv 70
    Citation Envoyé par Camate Voir le message
    Greetings,

    In patch 2.1 the various sound effects that can be played by entering the &lt;se.1&gt;-&lt;se.16&gt; text commands will work with “/echo” as well as alliance chat.
    You still can't run more than 1 macro at a time with echo or other countdowns because a 2nd macro cancels the counter on the first and last I checked classes have more than 1 dot.
    (3)
    Maren Elizabeth
    Recruitment Officer of TLP-FFXIV - Faerie Server
    Apply @ http://tlp-guild.com/ff/join/



    "Any fool can criticize, condemn and complain - and most fools do." - Benjamin Franklin

  6. #16
    Player
    Avatar de AmandaHuggenkiss
    Inscrit
    mars 2011
    Messages
    1 030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Citation Envoyé par Phafi Voir le message
    On the topic of <se.1> and such, can we get a <call> feature that's really loud like in XI, but limit it to like once every 5minutes in the event of someone being in your party being afk when the duty finder pops up and the like?
    <se.1> very quiet
    <se.1><se.1> quiet
    <se.1><se.1><se.1> better
    <se.1><se.1><se.1><se.1> again louder you see where this is going?
    (0)
    I like frog

  7. #17
    Player
    Avatar de Vire
    Inscrit
    mars 2012
    Lieu
    Ul'dah
    Messages
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Maraudeur Lv 50
    Yeah thats pretty much a terrible solution for dot tracking. Any class with more then one dot can't use that as well as there are fights where you want to use the echo macros to track boss mechanics like on twin. SE themselves need to do a better job and give us tools to help us track them better.


    Its kinda silly that such a half baked work around is being told to people like its a solution by the community team instead of saying yeah we know its bad and we are giving your feedback to the ui team about it.
    (2)
    Dernière modification de Vire, 14/12/2013 à 02h53

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