Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17
  1. #11
    Player
    Zer0mr's Avatar
    Join Date
    Nov 2013
    Location
    GA
    Posts
    80
    Character
    Zero West
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alkor1 View Post
    You can use the /echo (or just /e) command to do display a text only you can see. I don't know if the sounds effects work with it, though.
    Came here to say this. /echo works anywhere and is a different color than the /tell.

    Edit: Also note that there is no sound with /echo. It only works in party with <se.2>
    (0)
    Last edited by Zer0mr; 11-28-2013 at 02:10 AM. Reason: GIVE US FREE?

  2. #12
    Player
    Lemon8or's Avatar
    Join Date
    Aug 2013
    Posts
    1,304
    Character
    Lemon Nate
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    I thought about this a while back on my warrior to rotate defensive CD but the macro stops working if you use a second one so unless you only plan to use 1 DoT like Demolish. It's best to just look at the left side of the target bar. I have it situated right above my own buff bar so one glance gives me an idea of how my timers are doing.
    (0)

  3. #13
    Community Rep Camate's Avatar
    Join Date
    Mar 2011
    Posts
    630
    Quote Originally Posted by Zer0mr View Post
    Came here to say this. /echo works anywhere and is a different color than the /tell.

    Edit: Also note that there is no sound with /echo. It only works in party with <se.2>
    Greetings,

    In patch 2.1 the various sound effects that can be played by entering the <se.1>-<se.16> text commands will work with “/echo” as well as alliance chat.
    (33)
    Devin "Camate" Casadey - Community Team

  4. #14
    Player
    Phafi's Avatar
    Join Date
    May 2012
    Location
    Pizzeria Mafia New York Style Fuhgeddaboudit
    Posts
    335
    Character
    Phafi Flailspike
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    On the topic of <se.1> and such, can we get a <call> feature that's really loud like in XI, but limit it to like once every 5minutes in the event of someone being in your party being afk when the duty finder pops up and the like?
    (6)

  5. #15
    Player
    Kaelon79's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    17
    Character
    Maren Elizabeth
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Camate View Post
    Greetings,

    In patch 2.1 the various sound effects that can be played by entering the &lt;se.1&gt;-&lt;se.16&gt; text commands will work with “/echo” as well as alliance chat.
    You still can't run more than 1 macro at a time with echo or other countdowns because a 2nd macro cancels the counter on the first and last I checked classes have more than 1 dot.
    (3)
    Maren Elizabeth
    Recruitment Officer of TLP-FFXIV - Faerie Server
    Apply @ http://tlp-guild.com/ff/join/



    "Any fool can criticize, condemn and complain - and most fools do." - Benjamin Franklin

  6. #16
    Player
    AmandaHuggenkiss's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Amanda Huggenkiss
    World
    Sargatanas
    Main Class
    Samurai Lv 93
    Quote Originally Posted by Phafi View Post
    On the topic of <se.1> and such, can we get a <call> feature that's really loud like in XI, but limit it to like once every 5minutes in the event of someone being in your party being afk when the duty finder pops up and the like?
    <se.1> very quiet
    <se.1><se.1> quiet
    <se.1><se.1><se.1> better
    <se.1><se.1><se.1><se.1> again louder you see where this is going?
    (0)
    I like frog

  7. #17
    Player
    Vire's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    86
    Character
    Vire Darksteel
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Yeah thats pretty much a terrible solution for dot tracking. Any class with more then one dot can't use that as well as there are fights where you want to use the echo macros to track boss mechanics like on twin. SE themselves need to do a better job and give us tools to help us track them better.


    Its kinda silly that such a half baked work around is being told to people like its a solution by the community team instead of saying yeah we know its bad and we are giving your feedback to the ui team about it.
    (2)
    Last edited by Vire; 12-14-2013 at 02:53 AM.

Page 2 of 2 FirstFirst 1 2