Neither really force you to learn anything. The one that teaches you to pull only one pack of mobs can be tanked by any job pulling everything.
Smarter, more forceful training instances would be nice. And ya know what? Make them give good exp. I'd *so much rather* a person got to 50 exclusively doing that than exclusively doing fates because pressing your aoe doesn't teach you anything about playing your class, like the whm at ifrit today that popped a medica 2 before the pull, I told the warrior to wait til til it wore, but he pulled and whm was dead within 5 seconds and then the whm, scrubby little nub, had the nerve to say "dat tanking". I replied with "dat medica 2"
Last edited by Steeled; 11-27-2013 at 09:36 PM.
Shield Lob (Can change red text to Tomahawk and it will work perfectly Warriors)
/macroicon "Shield Lob"
/ac "Shield Lob" <t>
/marking attack1 <t>
Better "macro switching", give it a read: http://tinyurl.com/ffxivhotbars
So if you can play one DPS you can play them all? And if you have one geared job, any jobs of a similar type should be allowed in regardless of gear?
Overall this seems like a very flawed idea.
You are right, it should be for each job and each role of that class (although the role part only applies to summoners).
As for the gear part, if you can't beat the boot camp because your gear with one job is lower than the other job, then you need more gear for that job.
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