Are you serious? Do the devs of this game just not understand how to design an mmorpg?
I get the whole challenge aspect and people would run them for challenge (not a lot, kind of like wow challenge dungeons - just vanity items and no gear to make you more powerful)... However, with it being harder (at least I assume they'll be hard) they really should have upped the gear drop from these places. With CT coming out which is lvl 80 gear drops, this should have been one of those stepping stones that 70 gear thus giving you another way to obtain lvl 70 gear giving you the option of either buying it with tokens or running dungeons hoping for a drop. With their set up, people are going to continue to run ak/wp because those can be knocked out in 15-25 mins and these will probably take 30-40 mins but the gear is the same. This is a poor design on their part. First it was releasing a dungeon that drops IL 90 gear before the level 80 gear and now this. I hope in the future they do it the other way around.
Last edited by Genesiser; 11-27-2013 at 08:32 PM.
Umm...stop assuming things. That's exactly what they're doing - Pharos Sirius and the two hard mode dungeons give tomestones. Whether they're the same amount is unknown, they still will drop tomestones.With CT coming out which is lvl 80 gear drops, this should have been one of those stepping stones that 70 gear thus giving you another way to obtain lvl 70 gear giving you the option of either buying it with tokens or running dungeons hoping for a drop. With their set up, people are going to continue to run ak/wp because those can be knocked out in 15-25 mins and these will probably take 30-40 mins but the gear is the same.
Also, same ilvl gear does not mean same stats.
Compare crafted ilvl70 gear to darklight ilvl70 gear. Compare militia body pieces to AF body (both ilvl 55).
Who's to say they will be perfectly the same? Not everyone is up to coils farming stage yet. We're the minority. SE can't just cater to us.
These dungeons are designed to be completed in AF1, according to the devs. They're the same difficulty as WP, if not easier. They're meant to offer more variety for the WP/AK level of farming. 5 dungeons to farm phil/myth, instead of 2. I'm tired of WP/AK, but I still farm them for myth/phil, so farming these new dungeons instead will be refreshing.I get the whole challenge aspect and people would run them for challenge (not a lot, kind of like wow challenge dungeons - just vanity items and no gear to make you more powerful)... However, with it being harder (at least I assume they'll be hard) they really should have upped the gear drop from these places. With CT coming out which is lvl 80 gear drops, this should have been one of those stepping stones that 70 gear thus giving you another way to obtain lvl 70 gear giving you the option of either buying it with tokens or running dungeons hoping for a drop. With their set up, people are going to continue to run ak/wp because those can be knocked out in 15-25 mins and these will probably take 30-40 mins but the gear is the same. This is a poor design on their part. First it was releasing a dungeon that drops IL 90 gear before the level 80 gear and now this. I hope in the future they do it the other way around.
Also, i70 gear isn't needed for CT, as they've said CT is designed to be completed by players in i55 (WP, less than the new dungeons) level of gear. So these new dungeons can be a stepping stone for newer players to get into CT, and then CT awards i80 gear.
Last edited by BlueMage; 11-27-2013 at 09:51 PM.
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