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  1. #1
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    I honestly don't understand, I am really not a min max hardcore pro player but a bigger heal will always be better when both consume the exact same MP and are casted at the same speed
    Theoretically, they're not cast at the same speed. That's the key point of my argument you skipped over.

    You gave 700 and 1k as theoretical comparative Physick numbers. In order for A to overtake B, you need to cast 1.5x as quickly. When that happens, you have a lot more versatility at your disposal. It comes with tradeoffs, but there's more to the healing game than MAI HEALS AM ARE BE THE BIGGEREST.

    The point of the argument was to emphasize thresholds of effectiveness rather than a static 30 mnd which really doesn't matter in 99.999% of cases one way or the other.
    (0)
    Last edited by Borfin; 11-28-2013 at 05:54 AM.

  2. #2
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Borfin View Post
    Theoretically, they're not cast at the same speed. That's the key point of my argument you skipped over.
    Except your argument holds as much weight as Spell Seed does. My Physicks and Adloquiums reliably do 850 and 650 respectively on average while solo and 1k and 750+ on a full party and can crit for 1.4k+ and both take 1.94s to cast. I could use Selene if I wanted to lower it to 1.84s and if I'm really really lucky she might just hit a crit heal and trigger the 20% Spell Speed trait and lower it down to 1.74 for a grand total of 4 seconds, oh and if I had stacked Spell Speed on Vanya I could get it down to 1.70 on top of everything I guess? Mind you Selene's ability lasts 30s and has a 60s second recast and the crit fairy heal trait only has a 20% chance of triggering if a crit even hits, so most of the time casting speed will be 1.94s or 1.90s, I guess 1.88~ if I go full Spell Speed Vanya?

    I guess your hypothetical faster but lower healing might work in a game that allows that, except it doesn't exist in this game at all.
    (5)

  3. #3
    Player
    Borfin's Avatar
    Join Date
    Oct 2013
    Posts
    211
    Character
    Rijda Highstaff
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Roris View Post
    I guess your hypothetical faster but lower healing might work in a game that allows that, except it doesn't exist in this game at all.
    Holy **** on a cracker your reading comprehension cannot possibly be this bad.

    The point of the argument was to emphasize thresholds of effectiveness rather than a static 30 mnd which really doesn't matter in 99.999% of cases one way or the other.
    (0)
    Last edited by Borfin; 11-28-2013 at 06:12 AM.

  4. #4
    Player
    Roris's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    976
    Character
    Rori Uguu
    World
    Sargatanas
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Borfin View Post
    The point of the argument was to emphasize thresholds of effectiveness rather than a static 30 mnd which really doesn't matter in 99.999% of cases one way or the other.
    Out of two SCH who theoretically have the exact same level of skill, the full MND SCH will be the most effective, that's all there is to it. A bad SCH with 30 less MND will do even worse, a bad SCH with full MND will still be bad. A good SCH with full MND will be at their best, a good SCH who gimped themselves on MND might still be good but they could always be even better, if someone enjoys both SMN and SCH they can't do that unless they spend the seals each time.

    Yet you keep coming up with these silly things like faster but weaker heals when it's physically impossible to do in the game just to defend bad game design, I guess that's what means to love Final Fantasy.
    (7)

  5. #5
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    The most they might do is lower the GC seal cost, since 10k is pretty prohibitive when most things only give 100-250 seals between fates, turn ins and quests. You'll just have to learn to live with excelling at one job per class instead of both. It's not like you'll be gearing both at once anyway
    (0)

  6. #6
    Player
    Hanabira's Avatar
    Join Date
    Jul 2012
    Posts
    454
    Character
    Hanabira Asashi
    World
    Hyperion
    Main Class
    Marauder Lv 50
    This is intended and it should be the way it works, the only reason why its a problem now is because arcanist is the only job with 2 classes and it seems unfair. when each class has a second job, then it will be more acceptable. you should have to choose your specializations, one character can be every job, but it doesn't mean you should be able to 100% everything. hence, a branching system.
    (0)
    Last edited by Hanabira; 11-28-2013 at 06:11 AM.

  7. #7
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Hanabira View Post
    This is intended and it should be the way it works, the only reason why its a problem now is because arcanist is the only job with 2 classes and it seems unfair. when each class has a second job, then it will be more acceptable. you should have to choose your specializations, one character can be every job, but it doesn't mean you should be able to 100% everything. hence, a branching system.
    Or when every class has a second job, then you'll see a lot more complaining.

    The best part of the FF Job system (in any FF game) is flexibility. Picking specialization stats runs counter to that flexibility.

    Either way, the current stat allocation system is pretty stupid. Each class has a primary stat, that you by and large want to be sticking all your points in. They did that on purpose to simplify the stat system. If they're going to over simplify the stat system such that each class has a best stat, why even give the choice?

    I really prefer the suggestion that the stat allocation be changed to work on secondary stats instead (like crit, skill speed, and det). Aside from being a more interesting and involved choice than just boosting your primary stat, they're also universal stats that will benefit any role. This way you don't end up with feeling like you're wasting your stat points if you want to use multiple jobs that are all based on the same class.
    (3)
    Last edited by Giantbane; 11-29-2013 at 12:04 AM.

  8. #8
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    *sigh* Sorry Borfin this might seem like one of those "I have no real arguments so I go straight to insults"-moment but I agree with your sig :/
    (4)

  9. #9
    Player ashikenshin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    366
    Character
    Kyuyuna Shadowsun
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    I'm doing 15 / 15 int / mnd. I don't think 15 mnd will make or break a titan pug. After playing a while I will decide which one will get the whole 30 points
    (0)

  10. #10
    Player
    Miiu's Avatar
    Join Date
    Jul 2012
    Posts
    372
    Character
    Shila Lail
    World
    Shiva
    Main Class
    Sage Lv 90
    No this doesn't work because you don't have access to cleric stance as summoner.
    (2)

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