I'm doing 15 / 15 int / mnd. I don't think 15 mnd will make or break a titan pug. After playing a while I will decide which one will get the whole 30 points
I'm doing 15 / 15 int / mnd. I don't think 15 mnd will make or break a titan pug. After playing a while I will decide which one will get the whole 30 points
forgive me if am noob at this BUT if you put all your points into MND for scholar cant you use cleric stance in summoner and swap all that MND to INT?
No this doesn't work because you don't have access to cleric stance as summoner.
Forum Lurker Extraordinaire.
Like a good stalker, I'm always there.
Out of two SCH who theoretically have the exact same level of skill, the full MND SCH will be the most effective, that's all there is to it. A bad SCH with 30 less MND will do even worse, a bad SCH with full MND will still be bad. A good SCH with full MND will be at their best, a good SCH who gimped themselves on MND might still be good but they could always be even better, if someone enjoys both SMN and SCH they can't do that unless they spend the seals each time.
Yet you keep coming up with these silly things like faster but weaker heals when it's physically impossible to do in the game just to defend bad game design, I guess that's what means to love Final Fantasy.
i play a SCH as a main, and i must disagree with the OP. we already get 2 jobs for the price of one, being able to max out our dps AND our healing would be quite unbalanced. pick one role to be your main and focus on it, or split your points evenly and deal with not being maxxed out. those are your only options and they are perfectly reasonable
Has absolutely nothing to do with the argument in question. No one is arguing the benefits of min/maxing. You however keep missing the argument entirely and I don't know how much clearer I can make it. I'm stating it outright.Out of two SCH who theoretically have the exact same level of skill, the full MND SCH will be the most effective, that's all there is to it.
Please, tell me what this has to do with thresholds of effectiveness, and my argument that 30 MND is too small and irrelevant a number to effectively contribute enough to even be noticed outside of parses, let alone when struggling to keep a party alive.
Are you -honestly- trying to tell me that if your Physick heals for 10% more, you're going to notice? (It's actually far smaller than that, but let's be generous.)
1100 vs 1000?
100 of ~6k HP on a fairly geared tank? Less than 2% of HIS HP? Still takes 6 heals to top him off.
It's going to change your healing patterns?
It's going to save a life? Your raiders are generally dying to stuff by 100 or less HP?
It's going to save you mana and not, in the vast majority of cases, simply contribute to 10% more overhealing?
Thresholds.
READ.
Last edited by Borfin; 11-28-2013 at 06:39 AM.
As someone who's seen people survive with 50 HP after getting cured for 1050 before a high damaging attack, yes, yes it does save lives and it is noticeable.
The higher your mind gets the less effect it has on your heals. Testing with my FC has shown that mind stacking after gearing out in a majority of i90 pieces has less effect on actual overall healing.
Our Scholar has started switching out some of his base stat allocations away from mind because of this. He is still healing coil with no problems.
While people who are still doing low level dungeons may not experience this yet. The base stat allocation does not break the jobs because you are not maxed out in the jobs specific stat. It's nice to have those 30mind early in your end game life, but plays less emphasis after you begin to acquire good gear.
Adventure, that's the life for me!
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